Salvador García-Martínez
Dados Biográficos
| ID | 972685 |
|---|---|
| NOME | Salvador García-Martínez |
| PRENOMES | Salvador |
| SOBRENOME | García-Martínez |
| ASSINATURA | GARCÍA-MARTÍNEZ S |
| AFILIAÇÕES | University of Alicante |
| ORCID | 0000-0003-3209-3937 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 9 |
| TOTAL DE CITAÇÕES | 0 |
| TOTAL COMO AUTOR | 9 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2016 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2025 |
| ÍNDICE H | 0 |
Selecting (or not) physical education as an elective subject
Background: The interactions between behavior, environment and personal factors are the basis of the Social Cognitive Theory (Bandura, A. 1986. Social Foundations of Thought and Action. NJ: Prentice Halls). Within this theory, students’ behavior and motivation toward an activity is dependent on their feelings, thoughts and beliefs (Lodewyck and Pybus 2013. “Investigating Factors in the Retention of Students in High School Physical Education.” Jou…
La importancia del feedback en el aula invertida
El aula invertida ha despertado gran interés entre docentes y miembros de la comunidad científica por sus alentadores resultados. Sin embargo, este enfoque metodológico tiene unas características fundamentales, entre ellas el feedback del docente. Pocas investigaciones han analizado cómo afecta el feedback del docente sobre variables de interés educativo (e.g. motivación y rendimiento académico) cuyo aspecto constituye el objetivo de esta investi…
The effects of gamification on the motivation and basic psychological needs of secondary school physical education students
Background Gamification is a novel active methodology used in Physical Education to motivate students. Purpose: This study analyzed the impact of this method on the motivation of Compulsory Secondary Education students in Spain during an 8-session Physical Education Didactic Unit.Methods A total of 275 students participated, divided into a gamified group (n = 133) and a control group (n = 142). The participants filled out 2 questionnaires, one ai…
Flipped learning in physical education
The integration of digital technology into educational settings is expanding rapidly. One emerging didactical approach is flipped learning (FL), which leverages digital, internet-based technologies to deliver key instructions prior to classes. It then uses active learning opportunities during face-to-face meetings that encourage students to apply what they previously learned online. The format of FL naturally expands active learning during classe…
Flipped Classroom
The ubiquity of digital technology in society and school demands that teachers and students explore various pedagogical approaches to make use of those technologies in a fruitful way in order to enhance students’ educational outcomes. One approach emerging in the field of physical education (PE) is the pedagogical approach called flipped classroom (FC). The first purpose of this study was to assess the effects of the application of an FC approach…
Gamification as a Pedagogical Model to Increase Motivation and Decrease Disruptive Behaviour in Physical Education
The application of gamified learning in physical education is becoming increasingly popular. The aim of this work was to compare the effects of gamification versus traditional methodology to check whether there were differences in the attitudes of the students. A quasi-experimental design study was carried out. The sample consisted of 66 students in Secondary Education. Three questionnaires, POSQ (Perception of Success), BPN (Basic Psychological …
Creencias y prácticas de docentes universitarios respecto a la integración de tecnología digital para el desarrollo de competencias genéricas
Este artículo de investigación pretende indagar en las creencias y prácticas del profesorado en torno a la integración de tecnología digital para el desarrollo de competencias genéricas en estudiantes de grado universitario, en el contexto de un proyecto de innovación curricular, bajo el modelo de aula inversa, en una universidad privada chilena. Para ello se optó por un enfoque cualitativo y etnografía virtual, analizándose la narrativa de 45 do…
Gamification in Physical Education
Gamification is an innovative pedagogical approach to addressing problems related to social behaviour, student motivation and academic performance at different educational stages. Therefore, this research aimed to analyse its impact on the motivations and academic performances of university students. The research was carried out in the training of future teachers specialising in physical education during two academic courses. In total, 127 studen…
The value of whale watching to local communities in Baja, Mexico
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The value of whale watching to local communities in Baja, Mexico
Gamification in Physical Education
Gamification is an innovative pedagogical approach to addressing problems related to social behaviour, student motivation and academic performance at different educational stages. Therefore, this research aimed to analyse its impact on the motivations and academic performances of university students. The research was carried out in the training of future teachers specialising in physical education during two academic courses. In total, 127 studen…
Flipped Classroom
The ubiquity of digital technology in society and school demands that teachers and students explore various pedagogical approaches to make use of those technologies in a fruitful way in order to enhance students’ educational outcomes. One approach emerging in the field of physical education (PE) is the pedagogical approach called flipped classroom (FC). The first purpose of this study was to assess the effects of the application of an FC approach…
Gamification as a Pedagogical Model to Increase Motivation and Decrease Disruptive Behaviour in Physical Education
The application of gamified learning in physical education is becoming increasingly popular. The aim of this work was to compare the effects of gamification versus traditional methodology to check whether there were differences in the attitudes of the students. A quasi-experimental design study was carried out. The sample consisted of 66 students in Secondary Education. Three questionnaires, POSQ (Perception of Success), BPN (Basic Psychological …
Creencias y prácticas de docentes universitarios respecto a la integración de tecnología digital para el desarrollo de competencias genéricas
Este artículo de investigación pretende indagar en las creencias y prácticas del profesorado en torno a la integración de tecnología digital para el desarrollo de competencias genéricas en estudiantes de grado universitario, en el contexto de un proyecto de innovación curricular, bajo el modelo de aula inversa, en una universidad privada chilena. Para ello se optó por un enfoque cualitativo y etnografía virtual, analizándose la narrativa de 45 do…
Flipped learning in physical education
The integration of digital technology into educational settings is expanding rapidly. One emerging didactical approach is flipped learning (FL), which leverages digital, internet-based technologies to deliver key instructions prior to classes. It then uses active learning opportunities during face-to-face meetings that encourage students to apply what they previously learned online. The format of FL naturally expands active learning during classe…
The effects of gamification on the motivation and basic psychological needs of secondary school physical education students
Background Gamification is a novel active methodology used in Physical Education to motivate students. Purpose: This study analyzed the impact of this method on the motivation of Compulsory Secondary Education students in Spain during an 8-session Physical Education Didactic Unit.Methods A total of 275 students participated, divided into a gamified group (n = 133) and a control group (n = 142). The participants filled out 2 questionnaires, one ai…
Selecting (or not) physical education as an elective subject
Background: The interactions between behavior, environment and personal factors are the basis of the Social Cognitive Theory (Bandura, A. 1986. Social Foundations of Thought and Action. NJ: Prentice Halls). Within this theory, students’ behavior and motivation toward an activity is dependent on their feelings, thoughts and beliefs (Lodewyck and Pybus 2013. “Investigating Factors in the Retention of Students in High School Physical Education.” Jou…
La importancia del feedback en el aula invertida
El aula invertida ha despertado gran interés entre docentes y miembros de la comunidad científica por sus alentadores resultados. Sin embargo, este enfoque metodológico tiene unas características fundamentales, entre ellas el feedback del docente. Pocas investigaciones han analizado cómo afecta el feedback del docente sobre variables de interés educativo (e.g. motivación y rendimiento académico) cuyo aspecto constituye el objetivo de esta investi…
Psychology (7 obras) · Mathematics education (6 obras) · Physical education (6 obras) · Social Psychology (5 obras) · Educational Innovations and Technology (4 obras) · Motivation and Self-Concept in Sports (4 obras) · Autonomy (3 obras) · Educational Games and Gamification (3 obras) · Medicine (3 obras) · Political science (3 obras)