M A Griffiths
Dados Biográficos
| ID | 9746300 |
|---|---|
| NOME | M A Griffiths |
| PRENOMES | M A |
| SOBRENOME | Griffiths |
| ASSINATURA | GRIFFITHS M A |
| AFILIAÇÕES | Nottingham Trent University |
| ORCID | 0000-0003-3070-1804 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 140 |
| TOTAL DE CITAÇÕES | 72 |
| TOTAL COMO AUTOR | 140 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 1992 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 5 |
Clinical Consensus Statements on Intervention Content for Gambling Treatment
Comparing the psychometric evidence of the Depression, Anxiety, and Stress Scale-21 (Dass-21) between Spanish and Chinese primary schoolteachers
The DASS-21 exhibits commendable psychometric properties, rendering it a suitable instrument for evaluating the mental illness of primary schoolteachers in both Spain and China
Problematic Social Media Use and Mental Distress among Indonesian and Taiwanese University Students
Psychometric Evaluation of the Malay Version of Weight Stigma Exposure Inventory (WeSEI) Among Malaysian Young Adults
The present study translated the Weight Stigma Exposure Inventory (WeSEI), an instrument assessing observed weight stigma, into Malay, and evaluated its psychometric properties among Malaysian young adults. Young adults who were Malaysian university students provided their informed consent electronically and completed an online survey hosted on Google Forms . Data were collected by recruiting participants via emails or WhatsApp between March and …
Problematic smartphone use and academic achievement
Attentional disengagement, craving, and mentalizing
The present study provides the first empirical support for the role of attentional bias, craving, and mentalizing among older-aged gambling. More specifically, a difficult in disengaging attention away from gambling, the anticipation of pleasure deriving from gambling, and hypomentalizing predicted gambling severity among older-aged gamblers. The findings make an important contribution, by identifying the factors responsible for problem gambling …
Exploring the interplay of emotional intelligence, psychological resilience, perceived stress, and life satisfaction
Individuals working in the field of mental health need to help individuals increase their level of EI, which may help reduce the level of perceived stress and increase psychological resilience and life satisfaction
The effect of social support and resource support on emotional exhaustion, insomnia, and suicidal ideation among allied health trainees and post-graduate year doctors in Taiwan
The results showed that COVID-19 related stigmatization was correlated to the detrimental consequences of emotional exhaustion, insomnia and suicidal ideation. Clear paths regarding the associations of social support and resource support with the three negative associations were found as the possible solutions. Strategies to reduce the stigmatization and these negative outcomes, or improve the psychological health will benefit AHTs and PGYDs in m…
Specific Internet Disorders in University Students in Taiwan and Hong Kong
Stress and suicide risk among adolescents
Considering the prevalence of suicide among adolescents, the results of the present study suggest that suicide prevention programs should include emotional regulation strategies, stress coping, and videogaming management skills in the early stages of high school. Providing these protective resources to adolescents will help them face the stressful and changing situations typical of adolescence and will help them to attain greater well-being and s…
Emotion Regulation in the Associations of Inattention/Hyperactivity with Distress
Objectives: In this paper, we explore how emotion regulation strategies mediated in the associations between inattention/hyperactivity and psychological distress (including anxiety and depression) among young adults who sought mental health services. Methods: Students with mental health issues (N=83; age = 19.98 years [SD = 2.11]) completed measures assessing ADHD, emotion regulation, and psychological distress. We analyzed the data mainly using …
The influence of online physical activity interventions on children and young people’s engagement with physical activity
The Tendency to Avoid Physical Activity and Sport Scale (Tapas)
The study showed that overall, the TAPAS has robust psychometric properties. However, future research needs to address the misfit item and explore the feasibility of applying the TAPAS to other populations including wider ethnic groups, age ranges, and life stages
Emotional regulation and body dissatisfaction
The present study suggests the importance of emotion regulation in the prevention of body dissatisfaction. Impulse control difficulty may be the key emotion regulation emotion in explaining the increments of anger that lead to body dissatisfaction. Among young adults, the promotion of positive body image can be promoted by helping this population to self-regulate their anger impulses
The Global Prevalence of Problem and Pathological Gambling and Its Associated Factors Among Individuals with Substance Use Disorders
Relationships Between Gaming Disorder, Risk Factors, and Protective Factors Among a Sample of Chinese University Students Utilizing a Network Perspective
Triangling in Family of Origin, Internet Addiction, and Social Media Addiction
The Expanded Exercise Addiction Inventory (EAI-3)
Exercise addiction (EA) refers to excessive exercise, lack of control, and health risks. The Exercise Addiction Inventory (EAI) is one of the most widely used tools in its assessment. However, the cross-cultural psychometric properties of the EAI could be improved because it misses three pathological patterns, including guilt, exercise despite injury, and experienced harm. Therefore, the present study tested the psychometric properties of the exp…
A Proof of Concept Study to Assess the Imbalance of Self-Reported Wanting and Liking as a Predictor of Problematic Addictive Behaviors
Tolerance, one of the key features of addiction, is a highly debated criterion for behaviors, considered controversial and difficult to assess. The Incentive-Sensitization Theory of Addiction (IST) provides a robust empirical background on the dynamics of the motivational and hedonic systems underlying addiction, reflecting tolerance. The aim of this proof-of-concept study was to introduce wanting and liking as an IST-based measure of tolerance. …
Cooling Off and the Effects of Mandatory Breaks in Online Gambling
The prevention of problematic online gambling behavior is a topic of major interest for regulators, the gambling industry, and researchers. Many gambling operators approach this issue by using responsible gambling tools. Among such tools, mandatory play breaks are used to interrupt long online gambling sessions, providing "cooling off" periods for players to take a reflective "time out". The present study investigated the effects of mandatory pla…
The Role of Aging, Time Perspective, and Gambling-Related Cognitions in Affective Decision-Making
Several studies have examined age differences in affective decision-making utilizing the Iowa Gambling Task (IGT). However, findings are mixed, with some studies reporting impairments due to aging and others showing no age-related differences. The few studies that have explored personality correlates of IGT performance suggest that underlying personality characteristics may impact performance on the IGT beyond aging. Therefore, the present study …
Examining the reliability of the scores of self-report instruments assessing problematic exercise
Massive open online courses (Moocs) for professional development
Background: Professional development (PD) in a range of occupations has become increasingly digitised. Numerous digital courses are available, with evidence that social media, blogs and apps are increasingly being used for PD. Yet despite clear benefits, there is little robust evidence on the characteristics of digital PD that impact positively on learning and practice, particularly for physical education (PE) teachers and youth sport coaches. Th…
The Yale Food Addiction Scale 2.0 and the modified Yale Food Addiction Scale 2.0 in Taiwan
Based on the findings, the Taiwan versions of the YFAS 2.0 and mYFAS 2.0 appear to be valid and reliable instruments assessing food addiction
The relationship between cognitive schemas activated in sexual context and early maladaptive schemas among married women of childbearing age
The present study found a significant and meaningful association between EMSs and CSASCs adjusting for the effect of socio-demographic characteristics. The findings indicate that the study of schemas and schema therapy should be considered in both premarital and marital counseling
I’ve got goose bumps just talking about it
In recent years, research has focussed on the ‘neoliberalization’ of volunteering programmes in the developing South. Commonly cited processes include an uncritical pedagogy of development and a heavy emphasis on ‘difference making’ and curriculum vitae building. These neoliberalizing processes, research finds, have come to shape the affective and emotional experience of volunteers on placement. This article presents an alternative reading of the…
Embodied experiences in international volunteering
In this paper we debate the interpretation of embodied experience on international volunteering placements. Drawing on six in-depth interviews with volunteers recently returned from Northern Thailand, we document the affects and emotions that play a key role in the formation of volunteer–host relations. We then present two interpretations of the data, conceptualising power-body relations in two different ways: from power's affective and emotional…
Trying to get our message across’
This paper reports data from the evaluation of a coach education programme provided by a major national governing body of sport (NGB) in the UK. The programme was designed for youth sport coaches based on research evidence that suggests that CPD is most effective in supporting practitioner learning when it is interactive, collaborative and located in practice. At the same time, the NGB was keen to ensure that in order to meet the objectives of th…
Professional coach educators in-situ
Professional coach educators are key to the success of coach education and play a crucial role in developing coaching practice. However, coach education research remains remarkably coach centric with little attention paid to the coach educator or the broader role of the socio-cultural context that frames the learning process. Four professional coach educators working for a Sport Governing Body in-situ with twenty five professional clubs took part…
The role of social factors in gambling
Using data from the 2007 British Gambling Prevalence Survey, relationships were explored between gambling variables and each of the three key indices of a person's social position, controlling for age and sex. Personal income was found to be positively and linearly related to gambling prevalence, to number of gambling activities engaged in, and to positive attitudes towards gambling; household occupational category was significantly associated wi…
Landscape of secondary physical education teachers’ professional development in South Korea
The purpose of this study was to examine the landscape of continuing professional development (CPD) for Korean secondary physical education (PE) teachers. Specifically, teachers’ perceptions of the characteristics of CPD, factors determining the effectiveness of CPD, and outcomes of CPD were examined. Data were collected from online questionnaires (n = 251) and in-depth interviews with secondary PE teachers (n = 20). The quantitative data were an…
Gambling
Influence of a professional development programme on the life skills teaching practices of secondary PE teachers
This study examines the influences of a one-year life skills-oriented continuing professional development (CPD) programme on PE teachers’ teaching practice. Based on Ball’s (2009 Ball, A. F. (2009). Toward a theory of generative change in culturally and linguistically complex classrooms. American Educational Research Journal, 46(1), 45–72. https://doi.org/10.3102/0002831208323277[Crossref], [Web of Science ®] , [Google Scholar]) generative change…
Can Videogames be Good for Your Health
Pinball Wizard
Dependence on Computer Games by Adolescents
As computer game playing is a popular activity among adolescents, a questionnaire study was undertaken with 387 adolescents (12-16 years of age) to establish their "dependence" using a scale adapted from the DSM-III-R criteria for pathological gambling. Analysis indicated that one in five adolescents were currently "dependent" upon computer games. Boys played significantly more regularly than girls and were more likely to be classified as "depend…
Gambling
Demographic Factors and Playing Variables in Online Computer Gaming
Despite the growing popularity of online game playing, there has been no primary survey of its players. Therefore, an online questionnaire survey was used to examine basic demographic factors of online computer game players who played the popular online game Everquest (i.e., gender, age, marital status, nationality, education level, occupation). The survey also examined playing frequency (i.e., amount of time spent playing the game a week), playi…
The Exercise Addiction Inventory
Many attempts have been made to define and measure problem exercising but there has not been any successful attempt to produce a psychometrically sound assessment instrument. The aim of the present study was to develop a psychometric instrument (the Exercise Addiction Inventory, EAI) capable of identifying people at risk from exercise addiction. The intention was to develop a short form inventory that would be quick and simple to administer. The …
Personality traits in Pathological Gambling
To date, research into personality traits among gamblers has been largely inconsistent. The purpose of this study was to assess the predictive values of three personality traits on pathological gambling (sensation seeking, deferment of gratification and competitiveness) – two of which (deferment of gratification and competitiveness) have never been investigated before. A questionnaire was administered to 114 gamblers of whom 38% were classified a…
Can Videogames be Good for Your Health
A ‘components’ model of addiction within a biopsychosocial framework
There is now a growing movement that views a number of behaviours as potentially addictive including many that do not involve the ingestion of a drug (such as gambling, sex, exercise, videogame playing and Internet use). This paper argues that all addictions consist of a number of distinct common components (salience, mood modification, tolerance, withdrawal, conflict and relapse). The paper argues that addictions are a part of a biopsychosocial …
A Qualitative Thematic Analysis of Exercise Addiction
A Case Study of Binge Problem Gambling
Definitions and measures of exercise dependence
The aim of this review is to synthesize the knowledge about the definitions and measures of exercise dependence based on the few studies available in the literature. This review presents the evolution of exercise dependence conceptualization (measures and definitions) around a number of key considerations and debates. Each of these considerations conceptualizes excessive exercise as a form of dependence. This article overviews a number of distinc…
Social Interactions in Massively Multiplayer Online Role-Playing Gamers
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players from 45 countries. MMORPGs were found to be highly socially interactive environments providing the opportunity to create strong friendships and emotional relationships. The stud…
Positive Thinking Among Slot Machine Gamblers
Time Loss Whilst Playing Video Games
Online Data Collection From Gamblers
The Role of Context in Online Gaming Excess and Addiction
The Role of Light and Music in Gambling Behaviour
Video game addiction and social responsibility
In recent years, several studies have demonstrated that at least a small group of gamers has trouble controlling their online video game playing. Excessive amounts of time spent on playing online video games can be severely disruptive to school, work, and “real life” social contacts. It seems that online games, especially multiplayer online role playing games, are more often associated with video game addiction. Drawing parallels to other industr…
Social Facilitation in Online and Offline Gambling
Problem Gambling Treatment Within the British National Health Service
Motivating and Inhibiting Factors in Online Gambling Behaviour
The Role of Structural Characteristics in Problematic Video Game Play
Gambling, alcohol, consumption, cigarette smoking and health
Previous research has shown an association between gambling, alcohol and cigarette smoking. Co-occurrence of problem gambling with other behavioural and psychological disorders can exacerbate, or be exacerbated by, problem gambling. Using participant data from the 2007 British Gambling Prevalence Survey (n = 9003 adults aged 16 years and above), secondary analysis was carried out on the relationship between gambling and three particular areas of …
The role of social factors in gambling
Using data from the 2007 British Gambling Prevalence Survey, relationships were explored between gambling variables and each of the three key indices of a person's social position, controlling for age and sex. Personal income was found to be positively and linearly related to gambling prevalence, to number of gambling activities engaged in, and to positive attitudes towards gambling; household occupational category was significantly associated wi…
The Role of Impulsivity, Sensation Seeking, Coping, and Year of Study in Student Gambling
Psychology (130 obras) · Medicine (90 obras) · Psychiatry (85 obras) · Clinical Psychology (81 obras) · Clinical Psychology (74 obras) · Public health (73 obras) · Health psychology (68 obras) · Social Psychology (59 obras) · Impact of Technology on Adolescents (52 obras) · Social Psychology (51 obras)