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Dustin J Souders

Dados Biográficos

ID97647
NOMEDustin J Souders
PRENOMESDustin J
SOBRENOMESouders
ASSINATURASOUDERS D J
VERIFICADONão
TOTAL DE OBRAS1
TOTAL DE CITAÇÕES1
OBRAS COMO AUTOR1
OBRAS COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2016
ANO MAIS RECENTE DE PUBLICAÇÃO2016
ÍNDICE H1
  • Older Adult Video Game Preferences in Practice

    Open Access•Dustin J Souders, Dustin Souders et al.•ARTICLE•Games and Culture•2016•Citada por: 1•Referências: 59

    Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…

  • Older Adult Video Game Preferences in Practice

    Open Access•Dustin J Souders, Dustin Souders et al.•ARTICLE•Games and Culture•2016•Citada por: 1•Referências: 59

    Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…

  • Older Adult Video Game Preferences in Practice

    Open Access•Dustin J Souders, Dustin Souders et al.•ARTICLE•Games and Culture•2016•Citada por: 1•Referências: 59

    Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…

Action (physics (1 obra) · Aging and Gerontology Research (1 obra) · Applied Psychology (1 obra) · Applied Psychology (1 obra) · Cognition (1 obra) · Cognitive psychology (1 obra) · Computer Science (1 obra) · Educational Games and Gamification (1 obra) · Intervention (counseling (1 obra) · Multimedia (1 obra)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae