Drew Hemment
Dados Biográficos
| ID | 980916 |
|---|---|
| NOME | Drew Hemment |
| PRENOMES | Drew |
| SOBRENOME | Hemment |
| ASSINATURA | HEMMENT D |
| AFILIAÇÕES | Drew Hemment, FutureEverything, Manchester & ImaginationLancaster, Lancaster University, Lancaster LA1 4YW, U.K. |
| ORCID | 0000-0002-0068-5500 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 13 |
| TOTAL DE CITAÇÕES | 21 |
| TOTAL COMO AUTOR | 13 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2005 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2024 |
| ÍNDICE H | 3 |
Experiential AI
Experiential artificial intelligence (AI) is an approach to the design, use, and evaluation of AI in cultural or other real-world settings that foregrounds human experience and context. It combines arts and engineering to support rich and intuitive modes of model interpretation and interaction, making AI tangible and explicit. The ambition is to enable significant cultural works and make AI systems more understandable to nonexperts, thereby stren…
Reordering the Assemblages of the Digital through Art and Open Prototyping
Open prototyping is presented as a conceptual and methodological framework for artistic practice and public participation that bridges the space between technology and society and contributes to city and technology innovation. Such practices can make ideas about the future tangible and realize different configurations of infrastructures, data, situations and people. Many works here are boundary objects, taking place in grey zones between discipli…
Toward Fairness, Morality and Transparency in Artificial Intelligence through Experiential AI
October 01 2019 Toward Fairness, Morality and Transparency in Artificial Intelligence through Experiential AI Drew Hemment, Drew Hemment University of Edinburgh, Email: [email protected] Search for other works by this author on: This Site Google Scholar Vaishak Belle, Vaishak Belle University of Edinburgh Search for other works by this author on: This Site Google Scholar Ruth Aylett, Ruth Aylett Heriot-Watt University Search for other works b…
Toward Fairness, Morality and Transparency in Artificial Intelligence through Experiential AI
October 01 2019 Toward Fairness, Morality and Transparency in Artificial Intelligence through Experiential AI Drew Hemment, Drew Hemment University of Edinburgh, Email: [email protected] Search for other works by this author on: This Site Google Scholar Vaishak Belle, Vaishak Belle University of Edinburgh Search for other works by this author on: This Site Google Scholar Ruth Aylett, Ruth Aylett Heriot-Watt University Search for other works b…
Trust in Invisible Agents
October 01 2018 Trust in Invisible Agents Drew Hemment Drew Hemment Leonardo Editorial AdvisorEmail: [email protected] Search for other works by this author on: This Site Google Scholar Author and Article Information Drew Hemment Leonardo Editorial AdvisorEmail: [email protected] Online Issn: 1530-9282 Print Issn: 0024-094X ©2018 ISAST2018ISAST Leonardo (2018) 51 (5): 450. https://doi.org/10.1162/leon_e_01657 Cite Icon Cite Permissions …
Biotagging Manchester
Biotagging used audio-visual equipment to engage a range of individuals in ‘tagging’ plants and animals with specific and local meaning to them. This was an experiment in subverting conventional approaches to biodiversity monitoring with the aim of expanding ideas of both biodiversity and citizen science
Climate Bubbles
Climate Bubbles was a playful, participatory mass observation project on local climate. Bubble blowing games were devised to enable people across the city of Manchester to test air flow circulation and, by sharing the results online, enabled the Met Office to create a snapshot of the effect the Urban Heat Island has on wind
Years of Climate Change
100 Years of Climate Change is an artwork inspired by the insight that we might experience 100 years of climate change by taking a short walk of 100 metres. Investigation of the local impacts of the Urban Heat Island effect culminated in a night-time audio walk to open up awareness of the urban climate
Participatory Mass Observation and Citizen Science
The authors outline and reflect upon a new research agenda on participatory mass observation and citizen science as an introduction to the 3 project outlines in this special section of Transactions
Environment 2.0
Editorial accompanying Environment 2.0 Special Issue of Leonardo. The Environment 2.0 research initiative was initiated by Lancaster University and FutureEverything in 2006 to explore contributions to the sustainability of the way we live our lives. It involves participatory art and design projects that collaboratively produce and make sense of information about natural, built and social environments. We envision an exploration of how locative ar…
Creative Assemblages
In this note we explore the organisation of creative, practice-led projects and the variety of research outcomes they produce, in order to question assumptions about their potential benefits
Locative Arts
The author discusses the field of locative arts, focusing on works and interests from 2003 to 2004. An overview is presented of the artistic project types found within this field, and the author considers in depth a number of issues such as how projects are shaped by their reliance on positioning technologies and the importance of the social within this area of practice
The Mobile Effect
In considering the mobile phone I shall here return to a text by Shuhei Hosokawa on an earlier form of mobile media, 'The Walkman Effect'.1 This text, published just a few years after Sony's introduction of the Walkman in 1980, is less about the Walkman as technological artifact than about the emergence of a cultural object at a specific historical moment, with the event of the Walkman or Walkman as event and with the kind of spatial and urban st…
Locative Arts
The author discusses the field of locative arts, focusing on works and interests from 2003 to 2004. An overview is presented of the artistic project types found within this field, and the author considers in depth a number of issues such as how projects are shaped by their reliance on positioning technologies and the importance of the social within this area of practice
The Mobile Effect
In considering the mobile phone I shall here return to a text by Shuhei Hosokawa on an earlier form of mobile media, 'The Walkman Effect'.1 This text, published just a few years after Sony's introduction of the Walkman in 1980, is less about the Walkman as technological artifact than about the emergence of a cultural object at a specific historical moment, with the event of the Walkman or Walkman as event and with the kind of spatial and urban st…
Participatory Mass Observation and Citizen Science
The authors outline and reflect upon a new research agenda on participatory mass observation and citizen science as an introduction to the 3 project outlines in this special section of Transactions
Creative Assemblages
In this note we explore the organisation of creative, practice-led projects and the variety of research outcomes they produce, in order to question assumptions about their potential benefits
Reordering the Assemblages of the Digital through Art and Open Prototyping
Open prototyping is presented as a conceptual and methodological framework for artistic practice and public participation that bridges the space between technology and society and contributes to city and technology innovation. Such practices can make ideas about the future tangible and realize different configurations of infrastructures, data, situations and people. Many works here are boundary objects, taking place in grey zones between discipli…
The Mobile Effect
In considering the mobile phone I shall here return to a text by Shuhei Hosokawa on an earlier form of mobile media, 'The Walkman Effect'.1 This text, published just a few years after Sony's introduction of the Walkman in 1980, is less about the Walkman as technological artifact than about the emergence of a cultural object at a specific historical moment, with the event of the Walkman or Walkman as event and with the kind of spatial and urban st…
Locative Arts
The author discusses the field of locative arts, focusing on works and interests from 2003 to 2004. An overview is presented of the artistic project types found within this field, and the author considers in depth a number of issues such as how projects are shaped by their reliance on positioning technologies and the importance of the social within this area of practice
Environment 2.0
Editorial accompanying Environment 2.0 Special Issue of Leonardo. The Environment 2.0 research initiative was initiated by Lancaster University and FutureEverything in 2006 to explore contributions to the sustainability of the way we live our lives. It involves participatory art and design projects that collaboratively produce and make sense of information about natural, built and social environments. We envision an exploration of how locative ar…
Creative Assemblages
In this note we explore the organisation of creative, practice-led projects and the variety of research outcomes they produce, in order to question assumptions about their potential benefits
Biotagging Manchester
Biotagging used audio-visual equipment to engage a range of individuals in ‘tagging’ plants and animals with specific and local meaning to them. This was an experiment in subverting conventional approaches to biodiversity monitoring with the aim of expanding ideas of both biodiversity and citizen science
Climate Bubbles
Climate Bubbles was a playful, participatory mass observation project on local climate. Bubble blowing games were devised to enable people across the city of Manchester to test air flow circulation and, by sharing the results online, enabled the Met Office to create a snapshot of the effect the Urban Heat Island has on wind
Years of Climate Change
100 Years of Climate Change is an artwork inspired by the insight that we might experience 100 years of climate change by taking a short walk of 100 metres. Investigation of the local impacts of the Urban Heat Island effect culminated in a night-time audio walk to open up awareness of the urban climate
Participatory Mass Observation and Citizen Science
The authors outline and reflect upon a new research agenda on participatory mass observation and citizen science as an introduction to the 3 project outlines in this special section of Transactions
Trust in Invisible Agents
October 01 2018 Trust in Invisible Agents Drew Hemment Drew Hemment Leonardo Editorial AdvisorEmail: [email protected] Search for other works by this author on: This Site Google Scholar Author and Article Information Drew Hemment Leonardo Editorial AdvisorEmail: [email protected] Online Issn: 1530-9282 Print Issn: 0024-094X ©2018 ISAST2018ISAST Leonardo (2018) 51 (5): 450. https://doi.org/10.1162/leon_e_01657 Cite Icon Cite Permissions …
Toward Fairness, Morality and Transparency in Artificial Intelligence through Experiential AI
October 01 2019 Toward Fairness, Morality and Transparency in Artificial Intelligence through Experiential AI Drew Hemment, Drew Hemment University of Edinburgh, Email: [email protected] Search for other works by this author on: This Site Google Scholar Vaishak Belle, Vaishak Belle University of Edinburgh Search for other works by this author on: This Site Google Scholar Ruth Aylett, Ruth Aylett Heriot-Watt University Search for other works b…
Toward Fairness, Morality and Transparency in Artificial Intelligence through Experiential AI
October 01 2019 Toward Fairness, Morality and Transparency in Artificial Intelligence through Experiential AI Drew Hemment, Drew Hemment University of Edinburgh, Email: [email protected] Search for other works by this author on: This Site Google Scholar Vaishak Belle, Vaishak Belle University of Edinburgh Search for other works by this author on: This Site Google Scholar Ruth Aylett, Ruth Aylett Heriot-Watt University Search for other works b…
Reordering the Assemblages of the Digital through Art and Open Prototyping
Open prototyping is presented as a conceptual and methodological framework for artistic practice and public participation that bridges the space between technology and society and contributes to city and technology innovation. Such practices can make ideas about the future tangible and realize different configurations of infrastructures, data, situations and people. Many works here are boundary objects, taking place in grey zones between discipli…
Experiential AI
Experiential artificial intelligence (AI) is an approach to the design, use, and evaluation of AI in cultural or other real-world settings that foregrounds human experience and context. It combines arts and engineering to support rich and intuitive modes of model interpretation and interaction, making AI tangible and explicit. The ambition is to enable significant cultural works and make AI systems more understandable to nonexperts, thereby stren…
Computer Science (11 obras) · Sociology (6 obras) · Art (5 obras) · Visual arts (5 obras) · Engineering (4 obras) · Icon (4 obras) · Artificial Intelligence (3 obras) · Artificial Intelligence (3 obras) · Citation (3 obras) · Citizen journalism (3 obras)