Maria Cristina Gatti
Dados Biográficos
| ID | 99350 |
|---|---|
| NOME | Maria Cristina Gatti |
| PRENOMES | Maria Cristina |
| SOBRENOME | Gatti |
| ASSINATURA | GATTI M C |
| AFILIAÇÕES | Free University of Bozen-Bolzano |
| ORCID | 0000-0003-1076-7822 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 8 |
| TOTAL DE CITAÇÕES | 4 |
| TOTAL COMO AUTOR | 8 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2014 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 1 |
How do university students ask GenAI to revise or proofread a text? A framework for analysing prompting strategies
As the presence of Generative AI (GenAI) becomes ever more widespread in higher education, there is an increasing need to understand how students are actually using it during their studies. This paper focuses on the structure and language of prompts employed by students when using GenAI to revise texts they have written, a common, if not universally accepted, use of the technology. Based on an analysis of a dataset of students' interactions with …
Multilingualism and English
This study investigates attitudes towards multilingualism and the role of English at the trilingual Free University of Bozen-Bolzano in South Tyrol, Italy. South Tyrol is unusual in that the local minority language, German, holds significant international prestige. This study thus contributes to the literature by filling a gap in studies examining multilingual contexts where the minority language is an important international language beyond the …
Dialogic interaction between player and non-player characters in animal crossing
Dialogic interaction is a distinctive feature of Animal Crossing, a social simulation video game developed by Nintendo, yet, little attention has been paid to it from a discourse analytical perspective. This paper aims to explore how AC characters are characterised through language and which discourse strategies are applied to engage players. The analysis, based on a corpus of dialogues transcribed by fans of the game, relies on corpus-linguistic…
Navigating Uncertainty
The COVID-19 pandemic and the travelling restrictions put in place by governments had an unprecedented effect on tourism in South Tyrol, with stays from the main markets experiencing a loss ranging from -36.3% to -73.4%. The present study explores the English-language social media communication of tourist destinations in South Tyrol during the first wave of the COVID-19 outbreak. To do so, a combined methodological approach is adopted, based on e…
English at the trilingual Free University of Bozen-Bolzano
The increasing use of English in higher education around the world has prompted a large amount of research into the causes, effects and perceptions of this phenomenon, particularly relating to the introduction of English-medium instruction. While most previous research has focussed on institutions that have effectively ‘added’ English to existing teaching programmes, this paper investigates attitudes towards and experience of the presence and use…
Unwrapping Ethics
The present paper brings to the fore issues relating to the meaning and construction of ethics in online team communication by exploring the discursive strategies that contribute to the construction of a team’s sense of duty and individual virtuousness. The study relies on a complex toolkit which includes ethnolinguistics, sociolinguistics, discourse and conversation analysis. Data consist of a one-day interaction unit as part of a larger set of …
Talking a team into being in online workplace collaborations
Digital communication technologies led to a revolution in how people interact at work: relying on computer-mediated communication technologies is now a must, rather than an alternative. This empirical study investigates how colleagues in a virtual team use synchronous online communication platform in the workplace. Inspired by the conceptualisation of web-based communication platforms as tool, place or context of social construction, we explore t…
Culture, memory and collective identities
This study presents a metaphor‐based approach to analysing identity in corporate discourse, which hinges on an understanding of corporate memory as a dynamic process of re‐membering that shapes a company's culture and identity. The analysis is based on a corpus of websites of 40 major I talian listed companies. Data comprise verbal and non‐verbal texts exemplifying corporate histories. The focus is on metaphors, looking at their verbal realisatio…
Talking a team into being in online workplace collaborations
Digital communication technologies led to a revolution in how people interact at work: relying on computer-mediated communication technologies is now a must, rather than an alternative. This empirical study investigates how colleagues in a virtual team use synchronous online communication platform in the workplace. Inspired by the conceptualisation of web-based communication platforms as tool, place or context of social construction, we explore t…
English at the trilingual Free University of Bozen-Bolzano
The increasing use of English in higher education around the world has prompted a large amount of research into the causes, effects and perceptions of this phenomenon, particularly relating to the introduction of English-medium instruction. While most previous research has focussed on institutions that have effectively ‘added’ English to existing teaching programmes, this paper investigates attitudes towards and experience of the presence and use…
Culture, memory and collective identities
This study presents a metaphor‐based approach to analysing identity in corporate discourse, which hinges on an understanding of corporate memory as a dynamic process of re‐membering that shapes a company's culture and identity. The analysis is based on a corpus of websites of 40 major I talian listed companies. Data comprise verbal and non‐verbal texts exemplifying corporate histories. The focus is on metaphors, looking at their verbal realisatio…
Culture, memory and collective identities
This study presents a metaphor‐based approach to analysing identity in corporate discourse, which hinges on an understanding of corporate memory as a dynamic process of re‐membering that shapes a company's culture and identity. The analysis is based on a corpus of websites of 40 major I talian listed companies. Data comprise verbal and non‐verbal texts exemplifying corporate histories. The focus is on metaphors, looking at their verbal realisatio…
Talking a team into being in online workplace collaborations
Digital communication technologies led to a revolution in how people interact at work: relying on computer-mediated communication technologies is now a must, rather than an alternative. This empirical study investigates how colleagues in a virtual team use synchronous online communication platform in the workplace. Inspired by the conceptualisation of web-based communication platforms as tool, place or context of social construction, we explore t…
Unwrapping Ethics
The present paper brings to the fore issues relating to the meaning and construction of ethics in online team communication by exploring the discursive strategies that contribute to the construction of a team’s sense of duty and individual virtuousness. The study relies on a complex toolkit which includes ethnolinguistics, sociolinguistics, discourse and conversation analysis. Data consist of a one-day interaction unit as part of a larger set of …
English at the trilingual Free University of Bozen-Bolzano
The increasing use of English in higher education around the world has prompted a large amount of research into the causes, effects and perceptions of this phenomenon, particularly relating to the introduction of English-medium instruction. While most previous research has focussed on institutions that have effectively ‘added’ English to existing teaching programmes, this paper investigates attitudes towards and experience of the presence and use…
Dialogic interaction between player and non-player characters in animal crossing
Dialogic interaction is a distinctive feature of Animal Crossing, a social simulation video game developed by Nintendo, yet, little attention has been paid to it from a discourse analytical perspective. This paper aims to explore how AC characters are characterised through language and which discourse strategies are applied to engage players. The analysis, based on a corpus of dialogues transcribed by fans of the game, relies on corpus-linguistic…
Navigating Uncertainty
The COVID-19 pandemic and the travelling restrictions put in place by governments had an unprecedented effect on tourism in South Tyrol, with stays from the main markets experiencing a loss ranging from -36.3% to -73.4%. The present study explores the English-language social media communication of tourist destinations in South Tyrol during the first wave of the COVID-19 outbreak. To do so, a combined methodological approach is adopted, based on e…
Multilingualism and English
This study investigates attitudes towards multilingualism and the role of English at the trilingual Free University of Bozen-Bolzano in South Tyrol, Italy. South Tyrol is unusual in that the local minority language, German, holds significant international prestige. This study thus contributes to the literature by filling a gap in studies examining multilingual contexts where the minority language is an important international language beyond the …
How do university students ask GenAI to revise or proofread a text? A framework for analysing prompting strategies
As the presence of Generative AI (GenAI) becomes ever more widespread in higher education, there is an increasing need to understand how students are actually using it during their studies. This paper focuses on the structure and language of prompts employed by students when using GenAI to revise texts they have written, a common, if not universally accepted, use of the technology. Based on an analysis of a dataset of students' interactions with …
Sociology (7 obras) · Linguistics (5 obras) · Political science (5 obras) · Psychology (4 obras) · Computer Science (3 obras) · Engineering (3 obras) · Language, Metaphor, and Cognition (3 obras) · Public relations (3 obras) · Business (2 obras) · Context (archaeology (2 obras)