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Aesthetics of Videogames

Dados do Periódico

TipoSOURCE_BOOK
EditoraTaylor & Francis Group
ISBN-139781315210377
Open LibraryOL20593639W
Total de publicações2
Período coberto2018 - 2018
IdiomaEN
Fator de impacto1

The nature of videogame worlds and their interactive potential has drawn considerable interest from philosophers and game theorists, who have proposed what are sometimes competing theoretical approaches and conceptualizations. This chapter focuses on the appropriate conceptual relationship between virtuality and fiction. It shows how the concepts combine in the technological development of virtual reality (VR) media; moreover, without the potentially distracting involvement of metaphysical issues that has left the literature about virtual reality in such a muddle. The chapter argues that virtual realism is an unhelpful and frequently muddled position that conflates issues that are best kept distinct. It suggests that the use of the concept of virtual worlds ranges widely over some very different phenomena, from the worlds of video-games, instances of VR, virtual stores and currency, to fantasies about perfect Matrix-like virtual realities. Modern off-the-shelf videogame VR typically has two key features that fit easily into the analysis of fictive interactivity: virtual situation and virtual interaction

Philosophy

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    C Thi Nguyen•CHAPTER•2018

    This chapter explores a different avenue, which focuses on a unique capacity of games. It argues that games can be morally useful not simply as communicative vessels for moral ideas but as engines of moral conversion. The chapter focuses on the morality of actual actions performed by players toward other players—the moral status of attempts to beat, vanquish, or utterly humiliate competition. The motivational stance of striving play makes the mor…

  • The Aesthetics of Videogames

    Jon Robson, Grant Tavinor•BOOK•2018

    The nature of videogame worlds and their interactive potential has drawn considerable interest from philosophers and game theorists, who have proposed what are sometimes competing theoretical approaches and conceptualizations. This chapter focuses on the appropriate conceptual relationship between virtuality and fiction. It shows how the concepts combine in the technological development of virtual reality (VR) media; moreover, without the potenti…

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  • Games and the Moral Transformation of Violence

    C Thi Nguyen•CHAPTER•2018

    This chapter explores a different avenue, which focuses on a unique capacity of games. It argues that games can be morally useful not simply as communicative vessels for moral ideas but as engines of moral conversion. The chapter focuses on the morality of actual actions performed by players toward other players—the moral status of attempts to beat, vanquish, or utterly humiliate competition. The motivational stance of striving play makes the mor…

  • The Aesthetics of Videogames

    Jon Robson, Grant Tavinor•BOOK•2018

    The nature of videogame worlds and their interactive potential has drawn considerable interest from philosophers and game theorists, who have proposed what are sometimes competing theoretical approaches and conceptualizations. This chapter focuses on the appropriate conceptual relationship between virtuality and fiction. It shows how the concepts combine in the technological development of virtual reality (VR) media; moreover, without the potenti…

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