Plus ça Change, Plus C'est la Même Chose’
Music Promoting, Digital Leisure, Social Media and Community
Dados Bibliográficos
| ID | 11217664 |
|---|---|
| Autores | Stephen Henderson (Leeds Beckett University, autor correspondente), Karl Spracklen (0000-0002-6390-9022, Leeds Beckett University, autor correspondente) |
| Ano | 2018 |
| Volume | 40 |
| Fascículo | 4 |
| Páginas | 239-250 |
| Data de publicação | 2018-07-04 |
| Peer Reviewed | Sim |
| Open Access | Não |
| Tipo | ARTICLE |
| Periódico | Leisure Sciences (JOURNAL) |
| Identificadores do periódico | ISSN: 0149-0400 • E-ISSN: 1521-0588 |
| Editora | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/01490400.2017.1378139 |
| OpenAlex | W2768599150 |
| Idioma | FR |
| Citações recebidas | 7 |
| Referências citadas | 41 |
This article draws from interviews with music promoters from the northern England to consider their use of social media to develop online communities. It reveals they have developed online spaces offering digital leisure for the making and enjoying of music, but the forming of these music-loving communities is problematic. Promoters are necessarily distracted by what might be called a corporate community of agents, local councils, and so forth. Promoting itself is complicated by the social community of live music fans with its different music genre-based subcommunities. As a result, complex community structures form around “pools,” “webs,” and “hubs” with whom the promoters communicate in both instrumental and communicative ways. Underpinning this social construct, activity in the community is predominantly transactional and instrumental in an approach that differs little from the equivalent offline world and, as a result, offers little as a transformative space for social justice
Art · Chose · Media studies · Pedagogy · Political science · Popular music · Public relations · Sense of community · Social media · Social science · Sociology · Transformative learning · Underpinning · Visual arts · Cultural Industries and Urban Development · Impact of Technology on Adolescents · Music History and Culture
Lazer e Cultura Digital
The digital superego at play
Free time, gender and the pandemic
A critique of serious leisure as theory
Washing Hands, Reaching Out” – Popular Music, Digital Leisure and Touch during the Covid-19 Pandemic
Exploring the Efficiency of Digital Running Devices on Habitual Running
A/r/tography
The Symbolic Construction of Community
The Interpretation of Cultures
The Presentation of Self in Everyday Life
No Dead Air! The iPod and the Culture of Mobile Listening
Online Gaming in Context
The Meaning and Purpose of Leisure
Digital Leisure, the Internet and Popular Culture
The Symbolic Construction of Community
Finding healing through songwriting
From dabbler to serious amateur musician and beyond
Community music and urban leisure
Sympathetic chords
Serious Leisure
Conceptualizing E-leisure
The benefits of and constraints to participation in seniors’ online communities
Digital cultures, acceleration and mega sporting event narratives
P2P Leisure Exchange
IPod use and the perception of social introversion
Nazi punks folk off
From Friday to Sunday
Moving beyond individualism in leisure theory
Making an Album
Festivals and Social Change
Taking Aunt Kathy to Dinner
Defining the Groove
Serious Leisure as an Avenue for Nurturing Community
Music Festivals and Social Inclusion – The Festival Organizers’ Perspective
Creating Community at the Farm
New energies for an old idea
Understanding audience segmentation
From arts marketing to audience enrichment
Just Another Native?' Soundscapes, Chorasters, and Borderlands in Edmonton, Alberta, Canada
Brand Community
Engineering great moments
| Obras citantes distintas | 7 |
|---|---|
| Citações por ano | 1,17 |
| Intervalo de citações | 2020 - 2026 (7) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 6 |