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Going Beyond the Existing Consensus

The Use of Games in International Relations Education

Dados Bibliográficos

ID12379767
AutoresMichael Lee (0000-0001-7538-0720, Hunter College, autor correspondente), Zachary C Shirkey (0000-0002-6873-0574, Hunter College)
Ano2017
Volume50
Fascículo2
Páginas571-575
Data de publicação2017-03-31
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoPS Political Science & Politics (JOURNAL)
Identificadores do periódicoISSN: 1049-0965 • E-ISSN: 1537-5935
EditoraCambridge University Press (CUP) (PUBLISHER)
DOI10.1017/s1049096516003218
OpenAlexW2598659827
IdiomaEN
Citações recebidas4
Referências citadas32

Despite the popularity of using games to teach international relations, few works directly assess their effectiveness. Furthermore, it is unclear if games help all students equally, or if certain students are more likely to benefit than others. Finally, how closely the game must mirror the concept being taught to be an effective pedagogical tool has received scant attention. We address these points by discussing the use of an updated version of the classic American election game, Consensus , to help illustrate the role of domestic political coalitions in an international political economy course. Assessing the performance of 39 students via a pre- and post-quiz, we find that student performance improved overall, particularly among frequent gamers

International relations · Mathematics education · Political science · Politics · Popularity · Public relations · Educator Training and Historical Pedagogy · Innovative Teaching Methodologies in Social Sciences · Law · Psychology · Sports, Gender, and Society

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Obras citantes distintas4
Citações por ano0,57
Intervalo de citações2019 - 2024 (6)
Velocidade de citaçãorecent
Altamente citadoNão
Tipos de citaçãoNeutras: 4
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