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I think I Get Why y’all do this Now”

Reckoning With Elden Ring 's Difficulty in an Online Affinity Space

Dados Bibliográficos

ID12804643
AutoresB Robinson (0000-0002-2983-0206, Texas State University, autor correspondente), André Czauderna (0000-0002-1091-5656, TH Köln - University of Applied Sciences), Sam von Gillern (0000-0001-6961-4236, University of Missouri)
Ano2023
Volume20
Fascículo3
Páginas316-334
Data de publicação2023-09-27
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoGames and Culture (JOURNAL)
Identificadores do periódicoISSN: 1555-4120 • E-ISSN: 1555-4139
EditoraSAGE Publishing (PUBLISHER • US)
DOI10.1177/15554120231203134
OpenAlexW4387101051
IdiomaEN
Referências citadas24

The purpose of this study was to understand how players reckon with relentlessly challenging video games by exploring their interactions in a game-specific affinity space. The authors conducted a qualitative thematic analysis of a focal discussion thread on r/EldenRing, a Reddit community, to examine how players lend each other support in response to the game's mechanical, affective, and interpretive difficulty. The findings demonstrate how affinity spaces can play an important role in helping players navigate challenging games like Elden Ring by providing a space for them to strategize, vent, joke, and even philosophize about their experiences with the game. Through this study, the authors suggest that game designers might extend their design perspectives to consider players’ metagaming practices in affinity spaces, where they support one another to construct meaning of their suffering, perhaps leading to more players, more joy, and more joyful players

Art · Construct (python library · Epistemology · Joke · Meaning (existential · Qualitative research · Sociology · Thematic analysis · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology

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    Open Access•C Ball, Kuo-Ting Huang et al.•Games and Culture•2020

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Velocidade de citaçãohistorical
Altamente citadoNão
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