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Augmented Reality Storytelling Submerged. Dry Diving to a World War II Wreck at Ancient Phalasarna, Crete

Dados Bibliográficos

ID13124804
AutoresGunnar Liestøl (University of Oslo, autor correspondente), Michael Bendon (IP Australia), Elpida Hadjidaki–Marder (The Archaeological Society at Athens)
Ano2021
Volume4
Fascículo4
Páginas4647-4664
Data de publicação2021-12-11
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoHeritage (JOURNAL)
Identificadores do periódicoISSN: 2571-9408 • E-ISSN: 2571-9408
EditoraMDPI AG (PUBLISHER • IT)
DOI10.3390/heritage4040256
OpenAlexW4200329687
IdiomaEN
Citações recebidas3
Referências citadas16

Underwater heritage and archaeology is, in general, limited to the few who have permission, and the means to actually dive on location and experience the submarine sites. Dry dive technologies such as Augmented Reality (AR) now offer unprecedented opportunity to change this situation. This paper explores the use of AR storytelling with regard to a World War II landing craft at Phalasarna, Greece. Tank Landing Craft A6 (TLC) was sunk by German aircraft while evacuating Allied troops from Crete in 1941. Its remains still lie just off the coast in a few metres of water. This project revolves around the development of a 3D–animation to make the site more accessible to those who cannot dive. By visually reconstructing the dramatic event of the craft’s final moments under German attack before it settled to the seabed, as well as the site’s present condition, visitors can experience and learn more about both the vessel itself and the historical context. The Indirect AR simulation contains two main modes: a dry dive reconstruction of the wreck as it looks today with detailed multimodal explanations based on historical and archaeological research, and an animation sequence that reconstructs the actual German attack on the ship. This article presents detailed descriptions of the site’s historical background, of the vessel and the design challenges involved in the production process of the app itself. Feedback provided by visitors who recently tested the AR simulation on location is also reported here

Animation · Archaeology · Art · Augmented reality · Context (archaeology · Craft · German · Literature · Maritime archaeology · Narrative · Navy · Storytelling · Visual arts · Augmented Reality Applications · Computer Science · Environmental Engineering and Cultural Studies · History · Maritime and Coastal Archaeology · Artificial Intelligence

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    Open Access•Jennifer Mckinnon•Journal of Maritime Archaeology•2024

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    Open Access•Štefan Mudička, Roman Kapica•Heritage•2022

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    Open Access•Paolo A Pirazzoli, Josiane Ausseil-Badie et al.•Geoarchaeology•1992

  • Of Other Spaces

    Michel Foucault, Jay Miskowiec•diacritics•1986

  • Preliminary Report of Excavations at the Harbor of Phalasarna in West Crete

    Elpida Hadjidaki•American Journal of Archaeology•1988

Obras citantes distintas3
Citações por ano0,75
Intervalo de citações2022 - 2024 (3)
Velocidade de citaçãorecent
Altamente citadoNão
Tipos de citaçãoNeutras: 3
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