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Introduction to This Special Issue on Understanding Design Thinking

Dados Bibliográficos

ID15216145
AutoresScott Klemmer (0000-0001-9006-0805, University of California San Diego, autor correspondente), Scott R Klemmer (University of California San Diego), John M Carroll (0000-0001-9166-2218, Pennsylvania State University)
Ano2014
Volume29
Fascículo5-6
Páginas415-419
Data de publicação2014-06-17
Peer ReviewedSim
Open AccessNão
TipoARTICLE
PeriódicoHuman-Computer Interaction (JOURNAL)
Identificadores do periódicoISSN: 0737-0024 • E-ISSN: 1532-7051
EditoraTaylor & Francis (PUBLISHER • GB)
DOI10.1080/07370024.2014.919212
OpenAlexW1984594860
IdiomaEN
Citações recebidas1
Referências citadas12

The design of artifacts and how designers make them have garnered renewed societal interest as interactive technologies create new opportunities and challenges. The world we experience has never before been as diverse, socially and materially, or as malleable as it now. Increased computation and interactivity are changing the appearance, evolution, and interactions of the personal and collective artifacts that shape our everyday experiences, family and community life, and learning and work activity. These digital artifacts increasingly leverage sensing and physical interaction to provide information atour fingertips and connect us to people around the globe. This new generation of digital technologies gives people a great deal of discretion as to what artifacts and services they use and how they use them (Grudin, 2005). Adoption and appropriation of new digital artifacts is increasingly part of everyday life, and this change draws our attention—and sense of curiosity—to how these artifacts are designed. When we talk about designing, we share Herbert Simon’s (1969) broad view that ‘‘everyone designs who devises courses of action aimed at changing existing situations into preferred ones’’ (p. 129). The articles in this special issue can usefully be read with that broad view of design. That said, we and the authors focus on design professionals, students, and researchers as canonical instances. Ascomputationalartifactstakeonnewshapesandplaynewroles,sododesigners (Moggridge, 2007). Designers of digital artifacts face more complex constraints than, say, furniture designers a century ago. Their work must integrate diverse considerations, physicalandmechanical engineering, software engineering, userinterface design anduser experience, andaesthetics, aswell asdiverse culture andhuman values (Dreyfuss, 1955). The position of design and designers at the nexus of so many complex

Cognitive science · Engineering ethics · Epistemology · Management science · Design Education and Practice · Engineering · Innovative Approaches in Technology and Social Development · Innovative Human-Technology Interaction · Philosophy · Psychology

  • Intertextual design

    Pernille Bjørn, Daniela K Rosner•Human-Computer Interaction•2021

  • Research through design as a method for interaction design research in HCI

    Open Access•Jeffrey Zimmerman, John Zimmerman et al.•Proceedings of the SIGCHI…•2007

  • What Designers Talk About When They Talk About Context

    Jared S Bauer, Mark Newman et al.•Human-Computer Interaction•2014

  • Exploring the Utility of Bayesian Truth Serum for Assessing Design Knowledge

    Scarlett R Miller, Brian P Bailey et al.•Human-Computer Interaction•2013

  • Introduction to This Special issue on Context in Design

    Thomas Moran•Human-Computer Interaction•1994

  • Introduction to This Special Issue on Context-Aware Computing

    Thomas P Moran, Paul Dourish•Human-Computer Interaction•2001

  • Making Things Visible

    Jaime Snyder, Eric P S Baumer et al.•Human-Computer Interaction•2013

  • A Design Thinking Rationality Framework

    Jieun Kim, Hokyoung Ryu•Human-Computer Interaction•2014

Obras citantes distintas1
Citações por ano0,2
Intervalo de citações2021 - 2021 (1)
Velocidade de citaçãohistorical
Altamente citadoNão
Tipos de citaçãoNeutras: 1

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