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The black box aesthetics

Performative dynamics between artificial intelligence and human interactive staging

Dados Bibliográficos

ID15400007
AutoresLuca Befera (0000-0002-7586-1652, University of Turin, autor correspondente)
Ano2023
Volume19
Fascículo2
Páginas230-246
Data de publicação2023-04-06
Peer ReviewedSim
Open AccessNão
TipoARTICLE
PeriódicoInternational Journal of Performance Arts and Digital Media (JOURNAL)
Identificadores do periódicoISSN: 1479-4713 • E-ISSN: 2040-0934
EditoraTaylor & Francis (PUBLISHER • GB)
DOI10.1080/14794713.2023.2196890
OpenAlexW4362677376
IdiomaEN
Citações recebidas2
Referências citadas34

The present paper addresses a theoretical model for human-machine interaction in intermedia performance taking as reference the author’s perspective. It is discussed the role of artificial intelligence as an autonomous, pervasive, and real-time evolving entity in dialectical relation with the performer and/or audience. The convergence of physical and virtual elements suggests the emergence of hybrid systems, insofar as digital instances manifest their own agency and humans show mechanical actions linked to information processing. Three typologies of human-machine interaction are inferred: 1) the algorithm elaborates the output through self-referential data, as in Δnfang; 2) the algorithm gathers information from performed actions, as in Convergence; 3) the algorithm processes data from the audience’s reaction, as in DoPPioGioco. As digital and analogue devices are employed, programming environments are hidden from human agents and filtered through the author’s gaze. Comparing the underlying black box rules with stage setting, it is observed to what extent algorithms are mediated and enacted. The article considers the information bias commonly attributed to artificial intelligence as rooted in the aesthetic domain, with significant dramaturgical implications

Aesthetics · Agency (philosophy · Black box · Convergence (economics · Domain (mathematical analysis · Dynamics (music · Epistemology · Gaze · Human intelligence · Human–computer interaction · Performative utterance · Performing arts · Perspective (graphical · Relation (database · Representation (politics · Sociology · Visual arts · Artificial Intelligence in Games · Computer Science · Reinforcement Learning in Robotics · Theatre and Performance Studies · Artificial Intelligence

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    Eddie Hanchen Feng•Performance Research•2024

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Obras citantes distintas2
Citações por ano1
Intervalo de citações2024 - 2026 (3)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 2
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