Internet Gaming Disorder
Compensating as a Draenei in World of Warcraft
Dados Bibliográficos
| ID | 15440468 |
|---|---|
| Autores | Maria Morcos (Cairnmillar Institute), Vasileios Stavropoulos (0000-0001-6964-4662, Cairnmillar Institute), John Rennie (Cairnmillar Institute), Michael Clark (0000-0003-3287-8478, Cairnmillar Institute), Halley M Pontes (0000-0001-8020-7623, University of Tasmania, autor correspondente) |
| Ano | 2019 |
| Volume | 19 |
| Fascículo | 3 |
| Páginas | 669-685 |
| Data de publicação | 2019-05-15 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | International Journal of Mental Health and Addiction (JOURNAL) |
| Identificadores do periódico | ISSN: 1557-1874 • E-ISSN: 1557-1882 |
| Editora | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s11469-019-00098-x |
| OpenAlex | W2945880941 |
| Idioma | EN |
| Citações recebidas | 11 |
| Referências citadas | 41 |
Context (archaeology · Mediation · Mental health · Multimedia · Psychiatry · The Internet · Transgender · Video game · World Wide Web · Clinical Psychology · Digital Mental Health Interventions · Impact of Technology on Adolescents · Psychology · Sexuality, Behavior, and Technology · Social Psychology
Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model
Player-avatar interactions in habitual and problematic gaming
Problematic mobile gamers have attention bias toward game social information
Escaping through video games
Exploring user-avatar bond profiles
User-Avatar discrepancy scale
Disordered gaming
Prevalence and socio-demographic, anthropometric, and cognitive correlates of internet gaming disorder among children in China
Measurement, Profiles, Prevalence, and Psychological Risk Factors of Problematic Gaming Among the Turkish Community
Depression and Disordered Gaming
The Mechanism Underlying the Effect of Actual-Ideal Self-Discrepancy on Internet Gaming Addiction
Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health
Problematizing excessive online gaming and its psychological predictors
Global Perspectives on Resilience in Children and Youth
Examination of the equivalence of self-report survey-based paper-and-pencil and internet data collection methods.
Testing for Serial Correlation in Least Squares Regression. Ii
Detection of Influential Observation in Linear Regression
The moderating role of psychosocial well-being on the relationship between escapism and excessive online gaming
A Review of the Research on Internet Addiction
A Caution Regarding Rules of Thumb for Variance Inflation Factors
A Test of Missing Completely at Random for Multivariate Data with Missing Values
Bootstrap Resampling Approaches for Repeated Measure Designs
Spreadable media
Spreadable Media
Theory and measurement of generalized problematic Internet use
Measuring DSM-5 internet gaming disorder
Internet addiction in adolescents
The Ideal Elf
On the Relationship between My Avatar and Myself
An Index and Test of Linear Moderated Mediation
The Impact of Sex Differences on Odor Identification and Facial Affect Recognition in Patients with Schizophrenia Spectrum Disorders
Portuguese Validation of the Bergen Facebook Addiction Scale
Being There
The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions
Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship
Item Response Theory Analysis of the Recoded Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)
Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework
Excessive use of Massively Multi-Player Online Role-Playing Games
Measurement Invariance of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) Between Australia, the USA, and the UK
The interaction between technologies and society
Real genders choose fantasy characters
The Queer Narrativity of the Hero's Journey in Nintendo's The Legend of Zelda Video Games
Task demand and mood repair
A guild culture of ‘casual raiding’ enhances its members’ online gaming experiences
Coping with the trauma of war
The Online Disinhibition Effect
The benefits of playing video games
War exposure, daily stressors, and mental health in conflict and post-conflict settings
From Digital Natives to Digital Wisdom
Virtually Real
Building an MMO With Mass Appeal
Reconsidering Baron and Kenny
| Obras citantes distintas | 11 |
|---|---|
| Citações por ano | 1,83 |
| Intervalo de citações | 2020 - 2025 (6) |
| Velocidade de citação | recent |
| Altamente citado | Não |
| Tipos de citação | Neutras: 10 |