The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming
A Systematic Literature Review
Dados Bibliográficos
| ID | 15440931 |
|---|---|
| Autores | Fiordalisa Melodia (University of Padua, autor correspondente), Natale Canale (0000-0002-6032-0490, University of Padua), Mark D Griffiths (0000-0001-8880-6524, Nottingham Trent University) |
| Ano | 2020 |
| Volume | 20 |
| Fascículo | 2 |
| Páginas | 996-1022 |
| Data de publicação | 2020-11-30 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | International Journal of Mental Health and Addiction (JOURNAL) |
| Identificadores do periódico | ISSN: 1557-1874 • E-ISSN: 1557-1882 |
| Editora | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s11469-020-00422-w |
| OpenAlex | W3108537090 |
| Idioma | EN |
| Citações recebidas | 84 |
| Referências citadas | 74 |
Over the past two decades, research into Internet Gaming Disorder (IGD) has markedly increased due to worldwide spread of online videogames. The reasons and motivations for playing greatly contribute to its popularity. Escapism and avoidance coping strategies have been studied extensively and conceptualized as motives to play. A growing research base has demonstrated a strong association between these motives to play and negative gaming outcomes. Consequently, the aim of the present systematic review was to provide a comprehensive overview of the role of avoidance coping and escape motives in problematic online gaming. A systematic literature search was carried out using academic databases and a total of 26 empirical studies met the inclusion criteria. The results show that escapism and avoidance coping represent both a predictor of IGD and play a mediating role between many psychological factors (e.g., self-esteem, loneliness, self-concept, anxiety) and problematic online gaming. However, the review also highlights the paucity of longitudinal studies that hinder the determination of the causal direction of these associations. Despite this limitation, the evidence has important implication for developing more effective prevention programs and clinical interventions
Anxiety · Avoidance coping · Coping (psychology · Escapism · Health psychology · Loneliness · MEDLINE · Popularity · Psychiatry · Psychological intervention · Public health · Systematic review · Child Development and Digital Technology · Clinical Psychology · Digital Games and Media · Impact of Technology on Adolescents · Medicine · Psychology · Social Psychology
Gamers in Real Life
The Influence of Player Motivation on Problematic Online Gaming of Youth in China
From active escapism to virtual withdrawal
How expected and experienced reward and relief contribute to gaming-related mental imagery and gaming frequency in daily life
A case-control study for psychiatric comorbidity and associative factors of gaming disorder and hazardous gaming based on ICD-11 criteria
Mediating roles of weight stigma and physical activity avoidance in the associations between severity of gaming disorder and levels of physical activity among young adults
Problematic gaming, social withdrawal, and Escapism
A meta-analysis on the association between self-esteem and problematic smartphone use
Esports as playful consumption experiences
Age-related and sex-specific differences in the prevalence of negative responses to online body shaming among teenagers aged 11-17
Reciprocal Relationships Between Problematic Social Media Use, Problematic Gaming, and Psychological Distress Among University Students
A cross-sectional study on gaming intensity and social vulnerability in adolescents that have a chronic condition
How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing
Down the Digital Rabbit Hole
Sex differences in the longitudinal association between high risk of internet gaming disorder and subsequent suicidality among adolescents
A comprehensive model to understand and assess the motivational background of video game use
Internet gaming disorder scale
Rethinking escapism and escape
Can Self-Efficacy Mediate Relations Between Helicopter Parenting and Social Media Addiction Among Turkish Adolescents
Digital Gaming and Academic Achievement
Sense of security and problematic mobile phone use among freshmen
Conditional role of parental controlling mediation on the relationship between escape, daily game time, and gaming disorder
Motor impulsivity and problematic online behaviours among university students
Exploring subtypes and correlates of internet gaming disorder severity among adolescents during Covid-19 in China
Cognitive profiling of internet gaming disorder
Escaping through video games
Common and specific risk factors for comorbidity types of problematic smartphone use in adolescents
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use
A network analysis approach to understand the relationship between online problematic gaming, defense mechanisms, and psychopathological symptoms
Emotion regulation, need satisfaction, passion and problematic video game play during difficult times
Understanding highly engaged adolescent gamers
Development of the protective beliefs and behaviours scale (PBBS) of problematic gaming
Identifying the Socio‐Emotional and Mental Health Correlates of Online Sports Betting Among Late Adolescent Boys
Shyness and Adolescents' Smartphone Addiction
Interparental Hostility and Cooperative Interparental Conflict Interact to Predict Chinese Adolescents' Problematic Smartphone Use Through Adolescents' Conflict Appraisals
Exploring emotional ties
Drivers for video games perceived addiction among console and smartphone users
Internalizing personality traits and coping motivations for gaming during the Covid-19 pandemic
Gaming as a coping strategy during the Covid-19 pandemic
The association of motives with problematic smartphone use
The impacts of stress and loneliness on gambling and gaming problems
Carbon Footprint of Online Multiplayer Games
Gaming perceptions, coplaying, and social support
Lonely, Anxious, and Unhappy
The Mediating Role of Coping-Strategies in the Relation between Personality Traits and Symptoms of Gaming Disorder
Gaming Addiction and Exercise Addiction
The Perceived Causes of Problems with Substance Use, Gambling, and Other Behavioural Addictions from the Perspective of People with Lived Experience
What are escapists made of, and what does it have to do with excessive gambling and gaming
Video Game Structural Features Are Related to Internet Gaming Disorder and Motivations of Play
A Proof of Concept Study to Assess the Imbalance of Self-Reported Wanting and Liking as a Predictor of Problematic Addictive Behaviors
Love in Quarantine
Workplace loneliness, ego depletion and cyberloafing
Trapped in the pleasure dome
Being tired but still Gaming? Exploring associations between gaming motivations, passion, gaming burnout and quitting intentions
Network analysis of the interactions of short video features and personal characteristics for short video addiction in Chinese young adults
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Children and adolescents coping with home isolation and social distancing during Covid-19 in Qatar
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Internet gaming disorder
The impacts of academic stress on college students' problematic smartphone use and Internet gaming disorder under the background of neijuan
Social media addiction, escapism and coping strategies are associated with the problematic internet use of adolescents in Türkiye
I Doubt Myself and Am Losing Everything I Have since Covid Came’—A Case Study of Mental Health and Coping Strategies among Undocumented Myanmar Migrant Workers in Thailand
A Psychoanalytic Approach to Internet Gaming Disorder
Escapism and Excessive Online Behaviors
The Impact of Pandemic-Related Life Stress on Internet Gaming
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Response to the Regulation of Video Games under the Youth Media Protection Act
The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers
The Role of Psychological Flexibility in Adolescent Internet Gaming Disorder and Social Media Addiction
Relationships Between Gaming Disorder, Risk Factors, and Protective Factors Among a Sample of Chinese University Students Utilizing a Network Perspective
Understanding Gaming Disorder
Research Directions in the Study of Gaming-Related Escapism
Increased Risk of Internalizing Disorders Among Gamers
Development of an Instrument to Assess Expectations for the Use of Online Gaming, Social Networking Sites, and Online Pornography
Adolescent Gaming Profiles and Problematic Gaming Symptoms
Gaming and mental health among Ukraine university students in wartime conditions
The benefits and challenges of virtual SMART recovery mutual-help groups
Peer relationships and adolescent internet addiction
The metacognitive-motivational links between stress and short-form video addiction
Playing Video Games is How I Unwind”
Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents
Gaming for Self-Searching? A Three-Wave Longitudinal Investigation on the Correlations and Predictions Among Self-Concept Clarity, Player-Avatar Identification, and Internet Gaming Disorder
The Relationships Between Sociocultural Factors, Parental Responses to Children’s Negative Emotions, and Adolescent Outcomes in Chinese Urban and Rural Communities
Diagnostic and Statistical Manual of Mental Disorders
Technological addictions
Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health
Problematizing excessive online gaming and its psychological predictors
Coping and adjustment in distressed and healthy adolescents
Problematic involvement in online games
Internet addiction
Online gaming addiction in children and adolescents
The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence
Conceptualizing I nternet use disorders
The Association Between Video Gaming and Psychological Functioning
The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming
Behavioural addiction
A Motivational Model of Video Game Engagement
How can we conceptualize behavioural addiction without pathologizing common behaviours?
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
Internet gaming disorder, motives, game genres and psychopathology
Stress
The moderating role of psychosocial well-being on the relationship between escapism and excessive online gaming
A vacation from your mind
A pathways model of problem and pathological gambling
Stress, appraisal, and coping
A ‘components’ model of addiction within a biopsychosocial framework
You want to measure coping but your protocol’ too long
Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders
Preferred Reporting Items for Systematic Reviews and Meta-Analyses
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A conceptual and methodological critique of internet addiction research
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Why do you play? The development of the motives for online gaming questionnaire (Mogq)
Motivations for Play in Online Games
Potential determinants of heavier internet usage
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth
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Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games
The relationship between online gaming motivation, self-concept clarity and tendency toward problematic gaming
Adolescent Gambling
Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety
The Impact of Massively Multiplayer Online Role Playing Games (MMORPGs) on Psychological Wellbeing and the Role of Play Motivations and Problematic Use
Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms
Internet Gaming Addiction in Adolescence
A Stress-Coping Model of Problem Online Video Game Use
Video games, emotion, and emotion regulation
Measuring Problem Online Video Gaming and Its Association With Problem Gambling and Suspected Motivational, Mental Health, and Behavioral Risk Factors in a Sample of University Students
Personality and the predisposition to engage in risky or problem behaviors during adolescence
Dimensionality of coping and its relation to depression
The Effects of Escape from Self and Interpersonal Relationship on the Pathological Use of Internet Games
Coping with stress during childhood and adolescence
| Obras citantes distintas | 84 |
|---|---|
| Citações por ano | 16,8 |
| Intervalo de citações | 2021 - 2026 (6) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 84 |