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Effects of integrating augmented reality into educational board games on students learning Taiwanese folk beliefs

Dados Bibliográficos

ID17545448
AutoresXin-Zhu Li (National United University, autor correspondente), Xinzhu Li (0000-0002-6459-793X, National United University)
Ano2026
Páginas1-19
Data de publicação2026-04-29
Peer ReviewedSim
Open AccessNão
TipoARTICLE
PeriódicoBritish Journal of Religious Education (JOURNAL)
Identificadores do periódicoISSN: 0141-6200 • E-ISSN: 1740-7931
EditoraRoutledge (PUBLISHER • GB)
DOI10.1080/01416200.2026.2663292
OpenAlexW7159820448
IdiomaEN
Referências citadas31

Augmented reality · Higher education · On board · Teaching method · Augmented Reality Applications · Education and Technology Integration · Mobile Learning in Education

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    Open Access•Chunni Zhang, Yunfeng Lu•Chinese Journal of Sociology•2020

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    Open Access•Wei-Hsian Chi•Religions•2024

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    Open Access•F Yang, A Hu•Journal for the Scientific Study…•2012

Velocidade de citaçãohistorical
Altamente citadoNão
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