Pular para o conteúdo principal

ETHNOS_APP

Início • Busca • Periódicos • Lista 0

‘These are the voyages …’

Interaction in real and virtual space environments in leisure

Dados Bibliográficos

ID17581258
AutoresLesley Lawrence
Ano2003
Volume22
Fascículo4
Páginas301-315
Data de publicação2003-10-01
Peer ReviewedSim
Open AccessNão
TipoARTICLE
PeriódicoLeisure Studies (JOURNAL)
Identificadores do periódicoISSN: 0261-4367 • E-ISSN: 1466-4496
EditoraRoutledge (PUBLISHER • GB)
DOI10.1080/0261436032000148451
OpenAlexW2144272657
IdiomaEN
Citações recebidas1
Referências citadas15

This paper examines the impact of new technologies, computer‐mediated communication and information and communication technologies, on traditional, ‘face‐to‐face’ live social interaction within leisure environments. Initially recounting the factors involved in the closure of two science fiction/Star Trek fan clubs, the paper considers impacts in other leisure settings. The nature of the impact of new technologies is examined through drawing upon the cyber‐optimist versus cyber‐pessimist debate, prominent in the somewhat complex cyber zone literature. Much of the cyberspace literature is, however, both theoretical and speculative, with an acknowledgement of uncertainty over the nature of the impacts of new technologies. The paper thus concludes by proposing an agenda for research in this subject field. This is informed by earlier work by Kelly (1983) who advocated that, in addition to examining its form and environment, research on interactions should also investigate the quality of such interactions

Human–computer interaction · Leisure activity · Sociology · Virtual space · Adventure Sports and Sensation Seeking · Computer Science · Cultural Industries and Urban Development · Digital Games and Media · Psychology · Social Psychology · Artificial Intelligence

  • Armchair travel through video games

    Serkan Uzunogullari•Leisure Studies•2023

  • Cyberspace sociality

    David Lyons, David Lyon•The Governance of Cyberspace•2010

  • ‘Will the Real Body Please Stand Up? Boundary Stories about Virtual Cultures’

    Allucquére Rosanne Stone•Cybersexualities•2019

  • Mapping Cyberspace

    Martin Dodge, Rob Kitchin et al.•Mapping Cyberspace•2000

  • Explorations in the Sociology of Consumption

    George Ritzer•Explorations in the Sociology of…•2001

  • Star Trek rerun, reread, rewritten

    H Jenkins•Critical Studies in Mass…•1988

  • Space as a Vital Dimension of Leisure

    Karla A Henderson, Christopher E Frelke•World Leisure & Recreation•2000

  • Democracy via Cyberspace

    Open Access•Lincoln Dahlberg•New Media & Society•2001

  • The Internet in Everyday Life

    Open Access•Maria Bakardjieva, Richard Smith•New Media & Society•2001

  • Virtually nothing

    Andy Miah•Leisure Studies•2000

  • Who Will We Be in Cyberspace

    Langdon Winner•The Information Society•1996

  • Mass media and the concept of interactivity

    Open Access•Tammy Schultz, Tanjev Schultz•Media Culture & Society•2000

  • A revised paradigm of leisure choices

    J R Kelly•Leisure Sciences•1978

  • Electronic spaces

    Open Access•Kevin Robins, Mark Hepworth•Futures•1988

  • Cyberspace and the World We Live in

    Open Access•Kevin Robins•Body & Society•1995

  • Cultures of Technological Embodiment

    Open Access•Mike Featherstone, Roger Burrows•Body & Society•1995

Obras citantes distintas1
Citações por ano0,33
Intervalo de citações2023 - 2023 (1)
Velocidade de citaçãohistorical
Altamente citadoNão
Tipos de citaçãoNeutras: 1
Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae