Pular para o conteúdo principal

ETHNOS_APP

Início • Busca • Periódicos • Lista 0

Educational potentialities and limits of active video games

A research based on interviews with Physical Education teachers

Dados Bibliográficos

ID17801950
AutoresIgor Conde Cortabitarte (0000-0002-2981-7204, Universidad de Cantabria, autor correspondente), Carlos Rodríguez Hoyos (0000-0002-6949-6804, Universidad de Cantabria), Adelina Calvo-Salvador (0000-0002-9262-7905, Universidad de Cantabria)
Ano2020
Volume15
Fascículo43
Páginas43-52
Data de publicação2020-01-01
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoCultura Ciencia y Deporte (JOURNAL)
Identificadores do periódicoISSN: 1696-5043 • E-ISSN: 1989-7413
EditoraUCAM CCD (PUBLISHER)
DOI10.12800/ccd.v15i43.1398
OpenAlexW3016035863
IdiomaEN
Citações recebidas1
Referências citadas4

This article presents the results of a research process aimed at finding out the views of Physical Education teachers (in Primary Education) with regard to the incorporation of active videogames in the classroom. The main objective of this study is to understand what potential uses or benefits teachers attribute to these types of videogames as an educational resource and the limitations or obstacles to their inclusion in the classroom. To this end, interviews were conducted with ten Physical Education teachers from state funded schools in the north of Spain. The results show that these teachers do not feel sufficiently trained to design sessions with active videogames. However, they consider them to be a powerful tool in educational processes. One of the potential benefits highlighted is their use as a very practical resource for transmitting contents and for assessment. Nevertheless, a number of obstacles have also been identified which, with the appropriate measures, could be overcome. Examples of these limitations are the lack of adequate teacher training or the high economic cost of the devices required

Mathematics education · Medical education · Pedagogy · Physical education · Computer Science · Educational Games and Gamification · Medicine · Motivation and Self-Concept in Sports · Physical Education and Pedagogy · Psychology · Social Psychology

  • Digital Transformation in Physical Education

    Open Access•Hongqin Chai, Rui Li et al.•SAGE Open•2025

  • Teaching based on competencies in Physical Education

    Open Access•Jorge Agustín Zapatero Ayuso, María Dolores González Rivera et al.•Cultura Ciencia y Deporte•2018

  • Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students

    Open Access•Félix Zurita-Ortega, Ramón Chacón-Cuberos et al.•International Journal of…•2018

  • The general causality orientations scale

    Open Access•Edward L Deci, Richard M Ryan•Journal of Research in Personality•1985

Obras citantes distintas1
Citações por ano1
Intervalo de citações2025 - 2025 (1)
Velocidade de citaçãorecent
Altamente citadoNão
Tipos de citaçãoNeutras: 1
Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae