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Playthings

Dados Bibliográficos

ID18954499
AutoresMiguel Sicart (0000-0002-8356-5394, IT University of Copenhagen, autor correspondente)
Ano2022
Volume17
Fascículo1
Páginas140-155
Data de publicação2022-01-01
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoGames and Culture (JOURNAL)
Identificadores do periódicoISSN: 1555-4120 • E-ISSN: 1555-4139
EditoraSAGE Publications (PUBLISHER • US)
DOI10.1177/15554120211020380
OpenAlexW4247594994
IdiomaEN
Citações recebidas8
Referências citadas38

This article proposes the concept of “plaything” as an instrument to inquire on the ontology and epistemology of the things we play with. Extending Barad’s (2007) onto-epistemology and Ingold’s (2012) concepts of “things” and “objects,” this article intends to provide a theoretical contribution to the materialist turn in game studies (Apperley, T. H., & Jayemane, D. (2012). The main argument of the article is as follows: the ontology of the things we play with is separate from its epistemology. The concept of playthings provides a materialistic ontology that accounts for the technologies we play with. At the same time, concepts like video games, toys, or games are understood as being epistemological concepts, used to create situated knowledge (Haraway, D. (1987) about playthings. Playthings help describe how a technology is shaped for and through play, while other concepts place the experience of playthings in culture and society

Child Development and Digital Technology · Computer Science · Digital Media and Philosophy · Innovative Human-Technology Interaction

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    Open Access•Miguel Sicart•Games and Culture•2023

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Obras citantes distintas8
Citações por ano2
Intervalo de citações2022 - 2026 (5)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 8
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