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(Re)Playing (with) Video game History

Moving beyond Retrogaming

Dados Bibliográficos

ID18954601
AutoresKristian Redhead Ahm (0000-0003-0077-9379, University of Copenhagen, autor correspondente)
Ano2021
Volume16
Fascículo6
Páginas660-680
Data de publicação2021-09-01
Open AccessSim
TipoARTICLE
PeriódicoGames and Culture (JOURNAL)
Identificadores do periódicoISSN: 1555-4120 • E-ISSN: 1555-4139
EditoraSAGE Publications (PUBLISHER • US)
DOI10.1177/1555412020955084
OpenAlexW3084193980
IdiomaEN
Citações recebidas5
Referências citadas17

This article will argue that the current literature on retrogaming as a practice and the retrogamer as a subject has been lacking in fully describing the variety of practices and subjects that engage with old games. Based on data collected by interviewing nine self-described Danish retrogamers, three motivations for engaging with old games, besides nostalgia, are identified. These motivations are typologized into three player types: amateur archaeologists, amateur art historians, and techno-historians. Following the analysis, it will be argued that retrogaming might be an imprecise term to encompass the many different ways that individuals engage with old games. The concepts historical play and nostalgic play are presented to alleviate this

Aesthetics · Amateur · Art · Danish · Epistemology · Game studies · Interview · Media studies · Multimedia · Sociology · Video game · World Wide Web · Anthropology · Cinema and Media Studies · Computer Science · Digital Games and Media · Folklore, Mythology, and Literature Studies · History · Psychology

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    Open Access•Alex Wade, Wade Alex et al.•Cogent Arts and Humanities•2016

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Citações por ano2,5
Intervalo de citações2024 - 2026 (3)
Altamente citadoNão

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