(Re)Playing (with) Video game History
Moving beyond Retrogaming
Dados Bibliográficos
| ID | 18954601 |
|---|---|
| Autores | Kristian Redhead Ahm (0000-0003-0077-9379, University of Copenhagen, autor correspondente) |
| Ano | 2021 |
| Volume | 16 |
| Fascículo | 6 |
| Páginas | 660-680 |
| Data de publicação | 2021-09-01 |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Games and Culture (JOURNAL) |
| Identificadores do periódico | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editora | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/1555412020955084 |
| OpenAlex | W3084193980 |
| Idioma | EN |
| Citações recebidas | 5 |
| Referências citadas | 17 |
This article will argue that the current literature on retrogaming as a practice and the retrogamer as a subject has been lacking in fully describing the variety of practices and subjects that engage with old games. Based on data collected by interviewing nine self-described Danish retrogamers, three motivations for engaging with old games, besides nostalgia, are identified. These motivations are typologized into three player types: amateur archaeologists, amateur art historians, and techno-historians. Following the analysis, it will be argued that retrogaming might be an imprecise term to encompass the many different ways that individuals engage with old games. The concepts historical play and nostalgic play are presented to alleviate this
Aesthetics · Amateur · Art · Danish · Epistemology · Game studies · Interview · Media studies · Multimedia · Sociology · Video game · World Wide Web · Anthropology · Cinema and Media Studies · Computer Science · Digital Games and Media · Folklore, Mythology, and Literature Studies · History · Psychology
| Citações por ano | 2,5 |
|---|---|
| Intervalo de citações | 2024 - 2026 (3) |
| Altamente citado | Não |