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“Video Games Were My First Safe Space”

Queer Gaming in the Animal Crossing New Horizons LGBTIQA+ Community

Dados Bibliográficos

ID19001985
AutoresVítor Blanco-Fernández (0000-0002-4906-3577, Universitat Pompeu Fabra, autor correspondente), Jose A Moreno (0000-0003-3781-5644, Universitat Pompeu Fabra)
Ano2023
Volume20
Fascículo4
Páginas438-458
Data de publicação2023-10-05
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoGames and Culture (JOURNAL)
Identificadores do periódicoISSN: 1555-4120 • E-ISSN: 1555-4139
EditoraSAGE Publishing (PUBLISHER • US)
DOI10.1177/15554120231205638
OpenAlexW4387363076
IdiomaEN
Citações recebidas5
Referências citadas36

This article analyses LGBTIQA+ playing experiences of Animal Crossing New Horizons (ACNH). It first surveys LGBTIQA+ players of ACNH, with questions regarding ways of playing, identity, community, and fanfiction practices. It also analyses LGBTIQA+ ACNH YouTube videos, divided into three main categories: design, gaming, and fanfiction. The first category, design, is analyzed quantitatively. The second and third categories follow a qualitative analysis, grouping findings into seven subcategories: (a) decorating, (b) celebrating Pride, (c) counter-gaming, (d) weddings, (e) coming out, (f) self-determination and encouraging discourses, and (g) community building. Explorative results show that, although out-game LGBTIQA+ experiences are necessary for queer self-realization, the in-game experiences of our sample help non-cis-straight identities and communities. They also demonstrate that diversity and intersectionality are fundamental in the ACNH queer community sampled, and that LGBTIQA+ players perform queer counter-gaming: transforming the game's tools and affordances to encourage self-expression

Aesthetics · Affordance · Art · Autoethnography · Fandom · Game design · Human–computer interaction · Intersectionality · Media studies · Multimedia · Pride · Queer · Sociology · Computer Science · Digital Games and Media · Gender Studies · Gender, Feminism, and Media · Psychology · Sexuality, Behavior, and Technology · Social Psychology

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  • Queerbaiting y fandom

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Obras citantes distintas5
Citações por ano2,5
Intervalo de citações2024 - 2026 (3)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 5
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