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Gender, Age, and Digital Games in the Domestic Context

Dados Bibliográficos

ID19909283
AutoresAlison Harvey (0000-0002-6978-5622, autor correspondente)
Ano2015
Data de publicação2015-03-27
Open AccessNão
TipoBOOK
PeriódicoGender, Age, and Digital Games in the Domestic Context (SOURCE_BOOK)
EditoraRoutledge (PUBLISHER • GB)
DOI10.4324/9781315757377
OpenAlexW1925050104
Open LibraryOL39590443M
ISBN9781315757377
IdiomaEN
Citações recebidas16

Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play— the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey’s interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children’s media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory

Context (archaeology) · Geography · Computer Science · Digital Economy and Work Transformation · Computer games · Electronic games · Games · Gender identity · Gender Studies · Media Studies · Sex role · Social aspects · Social Science · Video & Electronic

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Obras citantes distintas16
Citações por ano1,78
Intervalo de citações2017 - 2024 (8)
Velocidade de citaçãorecent
Altamente citadoNão
Tipos de citaçãoNeutras: 16
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