Pular para o conteúdo principal

ETHNOS_APP

Início • Busca • Periódicos • Lista 0

Real Games

What's Legitimate and What's Not in Contemporary Videogames

Dados Bibliográficos

ID20032212
AutoresChristopher A Paul, Christopher Paul (0000-0001-7913-2257), Mia Consalvo
Ano2019
Páginas224
Data de publicação2019-10-01
Open AccessNão
TipoBOOK
PeriódicoReal Games - What`s Legitimate and What`s Not in Contemporary Videogames (SOURCE_BOOK)
EditoraMIT Press (PUBLISHER • US)
OpenAlexW2991341169
Open LibraryOL28727605M
ISBN9780262042604
GOOGLE_BOOK_ID5WyuDwAAQBAJ
IdiomaEN

people who create videogames have ranged from lone individuals toiling away in their bedroom to teams of dozens or hundreds of developers who design and build games in AAA studios around the world. That diversity of approach has grown over time as accessible tools to make games proliferate and platforms on which to find games mushroom. In 1982, the US arcade industry newsletter Arcade Express reported on well-established companies such as Atari, Intellivision, Bally Midway, and Parker Brothers that were making arcade and console videogames. At the same time, as Graeme Kirkpatrick explains in a history of UK gaming magazines, The majority of games for home computers prior to 1984 were made by very small, independent firms and individual hobbyists. In addition to creating games, those developers and publishers were creating a history for games, a back catalogue that inevitably led newer games to invite with other [older] games. 1 While at first those comparisons might only have been between games that tackled similar subject matter or genres (such as racing games or baseball games), eventually they also led to game developers themselves cultivating reputations for their games, particularly as they began to specialize in certain genres or franchises

Advertising · Art · Bedroom · Business · Game design · Game Developer · Game mechanics · Media studies · Multimedia · Political science · Sociology · Studio · Turns, rounds and time-keeping systems in games · Video game culture · Video game design · Video game development · Visual arts · World Wide Web · Computer Science · Digital Games and Media · Engineering · Law · Sexuality, Behavior, and Technology · Design · History · Social aspects · Video games · Video games industry

Velocidade de citaçãohistorical
Altamente citadoNão
Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae