Pular para o conteúdo principal

ETHNOS_APP

Início • Busca • Periódicos • Lista 0

Split Fiction

Gaming, Authorship, and Corporate Extraction in the Age of AI

Dados Bibliográficos

ID20249057
AutoresAndrea Salter (0000-0002-1468-1308, University of Central Florida), John T Murray (0000-0003-2579-6802, University of Central Florida)
Ano2025
Volume15
Fascículo1
Páginas2
Data de publicação2025-12-21
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoHumanities (JOURNAL)
Identificadores do periódicoISSN: 2076-0787 • E-ISSN: 2076-0787
EditoraMDPI AG (PUBLISHER • IT)
DOI10.3390/h15010002
OpenAlexW7116656398
IdiomaEN
Referências citadas8

This article examines Split Fiction, a cooperative video game that engages with themes of authorship, creativity, and artificial intelligence in the digital age. The game presents aspiring authors whose creative ideas are extracted by a corporate machine—a metaphor for contemporary generative AI systems. Through its mandatory two-player cooperative mechanics and genre-shifting gameplay, Split Fiction explores tensions between human creativity and automated generation, individual authorship and corporate extraction, and procedural rhetoric versus narrative meaning. We analyze how the game’s mechanical variety, intertextual references, and meta-narrative structure comment on the current landscape of AI in creative industries, particularly as director Josef Fares’s ambivalent statements about AI complicate straightforward readings of the work as purely anti-AI critique. The game ultimately offers a nuanced exploration of creative labor futures in an age where the boundaries between human and machine authorship grow increasingly uncertain

Computational Creativity · Creativity · Generative grammar · Metaphor · Narrative · Rhetoric · Video game · Digital Games and Media · Digital Media and Philosophy · Freedom of Expression and Defamation

  • Video Games, Literature, and Close Playing

    Edmond Y Chang, Timothy J Welsh•Video Games, Literature, and…•2025

  • How Pac-Man Eats

    Noah Wardrip-Fruin, Noah Wardrip–fruin•How Pac-Man Eats•2020

  • Exploiting Fandom

    Open Access•Mel Stanfill•Exploiting Fandom•2019

  • Persuasive Games

    Ian Bogost•Persuasive Games•2007

  • Genre and game studies

    Open Access•Thomas H Apperley, Thomas Apperley•Simulation & Gaming•2006

  • Zelda 64 and Video Game Fans

    Open Access•M Consalvo•Television & New Media•2003

  • Textual Poachers

    H Jenkins•Textual poachers•2012

Velocidade de citaçãohistorical
Altamente citadoNão
Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae