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Parallax Effects

Epistemology, Affect and Digital 3D Cinema

Dados Bibliográficos

ID21157765
AutoresKristen Whissel (autor correspondente)
Ano2016
Volume15
Fascículo2
Páginas233-249
Data de publicação2016-08-01
Open AccessSim
TipoARTICLE
PeriódicoJournal of Visual Culture (JOURNAL)
Identificadores do periódicoISSN: 1470-4129 • E-ISSN: 1741-2994
EditoraSAGE Publications (PUBLISHER • US)
DOI10.1177/1470412916654512
OpenAlexW2474230892
IdiomaEN
Citações recebidas6
Referências citadas14

This article puts Alfonso Curaon’s Gravity 3D (2013) into dialogue with 19th- and 20th-century writings on the stereoscope in order to show how digital 3D cinema remediates stereoscopic 3D aesthetics to effects that extend beyond the production of an immersive sensory experience. Recent digital 3D films update for a new media environment the tendency of the stereoscopic 3D image to tie z-depth (or positive parallax) with the desire to see and know (or ‘epistemic seeing’) and emergent images (negative parallax) with ‘affective seeing’ (a mode of perception organized around heightened emotion), while exploiting the illusory solidity and tangibility of the 3D image to (melo)dramatic ends. I show how Gravity 3D elaborates the terrors and pleasures of various forms of connectivity (technological, material, metaphorical) as it provides the spectator with the illusory experience of sensory immersion within the radically inaccessible, sublime location of outer space – a setting that constitutes the limits of the visible and knowable and makes locatability a matter of life and death

Aesthetics · Art · Computer vision · Epistemology · Movie theater · Parallax · Perception · Stereoscopy · Sublime · Visual arts · Cinema and Media Studies · Communication · Computer Science · Philosophy · Photography and Visual Culture · Psychology · Visual Culture and Art Theory

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Citações por ano1
Intervalo de citações2020 - 2025 (6)
Altamente citadoNão

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