Towards a taxonomy of virtual work
Dados Bibliográficos
| ID | 21189690 |
|---|---|
| Autores | Kaire Holts (University of Hertfordshire, autor correspondente), Kaire Holts Kaire Holts |
| Ano | 2013 |
| Volume | 7 |
| Fascículo | 1 |
| Data de publicação | 2013-07-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Work Organisation Labour & Globalisation (JOURNAL) |
| Identificadores do periódico | ISSN: 1745-641X • E-ISSN: 1745-6428 |
| Editora | Pluto Journals (PUBLISHER • GB) |
| DOI | 10.13169/workorgalaboglob.7.1.0031 |
| OpenAlex | W273025662 |
| Idioma | EN |
| Citações recebidas | 7 |
| Referências citadas | 30 |
Whether they are used for real-money trading in massive multiplayer online role-playing games, on-line content production, working through crowdsourcing Internet marketplaces, modding, online gambling, playing human-based computation games, or just browsing, sharing files, and connecting with friends, online spaces have produced a wide range of new forms of activity. A growing number of scholars now refer to these as ‘new labour activities’, ‘virtual work’ or ‘digital labour’ or describe them as new sources of value creation for capital. Alongside these developments, new terms are emerging to describe the virtual workforce of which ‘gold farmer’, ‘prosumer’, ‘Turker’ or ‘microworker’ are only a few examples. Despite these new terms and categories, a coherent conceptual framework and understanding of what constitutes virtual work in more general terms is still lacking. No clear classification of this type of work yet exists, nor is there a clear distinction between it and the work that takes place in the ‘real world’. This paper explores the obstacles that prevent the construction of such a classification and creating a clear definition and taxonomy of virtual work
Crowdsourcing · Data science · Human–computer interaction · Knowledge management · Metaverse · Political science · Prosumer · The Internet · Virtual reality · Workforce · World Wide Web · Computer Science · Digital Economy and Work Transformation · Engineering · Open Source Software Innovations · Sharing Economy and Platforms
Vida, Trabalho E Valor No Século Xxi
Experiencing the New World of Work
Reputation and trust on online labour markets
Inclusion and exclusion in the digital economy
Introduction
Interrogating Creative Theory and Creative Work
La justification des pratiques de co-création sur les plateformes de crowdsourcing
Studies in the labour theory of value.
The Nature of Work
Typologies and Taxonomies
Classifying Work in the New Economy
Value creation in E‐business
The Business Model
Who are the crowdworkers?
Analyzing the Amazon Mechanical Turk marketplace
The Labour of User Co-Creators
Online labour markets
Dallas Smythe Today - The Audience Commodity, the Digital Labour Debate, Marxist Political Economy and Critical Theory
The Political Economy of Work
Digital Play
Changing Times
Loser Generated Content
Production, Consumption, Prosumption
Consumption, Prosumption and Participatory Web Cultures
Value in Informational Capitalism and on the Internet
The Subjective Architects
Crowdsourcing as a Model for Problem Solving
The New 'Hidden Abode
| Obras citantes distintas | 7 |
|---|---|
| Citações por ano | 0,58 |
| Intervalo de citações | 2014 - 2022 (9) |
| Velocidade de citação | historical |
| Altamente citado | Não |
| Tipos de citação | Neutras: 6 |