Considering virtual reality in children’s lives
Dados Bibliográficos
| ID | 21191122 |
|---|---|
| Autores | Jakki O Bailey (0000-0002-3506-2362, Stanford University, autor correspondente), Jeremy N Bailenson (0000-0003-2813-3297, Stanford University) |
| Ano | 2017 |
| Volume | 11 |
| Fascículo | 1 |
| Páginas | 107-113 |
| Data de publicação | 2017-01-02 |
| Open Access | Não |
| Tipo | ARTICLE |
| Periódico | Journal of Children and Media (JOURNAL) |
| Identificadores do periódico | ISSN: 1748-2798 • E-ISSN: 1748-2801 |
| Editora | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/17482798.2016.1268779 |
| OpenAlex | W2564223141 |
| Idioma | EN |
| Citações recebidas | 13 |
| Referências citadas | 35 |
Keywords: Virtual realitychildrenhead-mounted displayvirtual environmentimmersive technologyvirtual embodimentvirtual dopplegangerimmersive VRavatars
Aesthetics · Art · Human–computer interaction · Internet privacy · Virtual reality · Augmented Reality Applications · Computer Science · Human-Automation Interaction and Safety · Psychology · Virtual Reality Applications and Impacts
Effects of virtual reality on learning outcomes in K-6 education
Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study
Playing with design flaws
Children’s interactive storytelling in Virtual Reality
Using Virtual Reality Head-Mounted Displays in Schools with Autistic Children
Virtual reality induces symptoms of depersonalization and derealization
From virtual to prosocial reality
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds
Embodied Learning Using Virtual Reality and Mirrors Can Enhance Letter‐Sound Knowledge in 6–7‐Year‐Old Children
Do young children of the “selfie generation” understand digital photos as representations
Is seeing believing? The effects of virtual reality on young children’s understanding of possibility and impossibility
Opportunities and Challenges in Applying the 3Rs to Zoos and Aquariums
The Feasibility of Enhancing Environmental Awareness using Virtual Reality 3D in the Primary Education
Virtual Self-Modeling
The Use of Immersive Virtual Reality in the Learning Sciences
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
Increasing Saving Behavior Through Age-Progressed Renderings of the Future Self
Children’s future parasocial relationships with media characters
Putting yourself in the skin of a black avatar reduces implicit racial bias
At the Heart of It All
Defining Virtual Reality
| Citações por ano | 2,17 |
|---|---|
| Intervalo de citações | 2020 - 2025 (6) |
| Altamente citado | Não |