Evaluation of gamification as a tool for open access publishing among researchers
Insights from a conjoint analysis
Dados Bibliográficos
| ID | 21441997 |
|---|---|
| Autores | Athanasios Mazarakis (0000-0001-9943-0382, ZBW – Leibniz-Informationszentrum Wirtschaft, autor correspondente), Paula Brauer (0000-0001-9822-1992, Christian-Albrechts-Universität zu Kiel), Isabelle Dorsch (0000-0001-7391-5189, ZBW – Leibniz-Informationszentrum Wirtschaft) |
| Ano | 2025 |
| Volume | 130 |
| Fascículo | 2 |
| Páginas | 1253-1280 |
| Data de publicação | 2025-02-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Scientometrics (JOURNAL) |
| Identificadores do periódico | ISSN: 0138-9130 • E-ISSN: 1588-2861 |
| Editora | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/s11192-024-05226-6 |
| OpenAlex | W4406255219 |
| Idioma | EN |
| Referências citadas | 70 |
The recent developments in the scientific system have been characterized by an increasing openness, with open access (OA) publishing emerging as a central principle. OA represents an alternative model for publishing research articles, diverging from the traditional subscription-based model. While positive developments have been observed, obstacles for OA remain, including elevated publication costs and the imperative to publish at the highest level in the scholarly community with a significant impact. To overcome these obstacles, it may be beneficial to consider using non-monetary incentives, such as gamification, to promote OA publishing. To address this challenge, an experimental study employing a conjoint analysis has been conducted to investigate the impact of various gamification options on researchers' publishing behavior. The study utilized a sample of N = 356 subjects. The results demonstrate that the Journal Impact Factor (JIF) is a dominant criterion for determining where to publish. However, gamification, particularly in the form of badges associated with an article, can also significantly influence journal selection and support OA. Additionally, qualitative data was collected to identify other factors influencing the choice of a journal for OA from the perspective of the participating researchers in the experiment
Conjoint analysis · Data science · Knowledge management · Political science · Preference · Publishing · Sociology · Statistics · World Wide Web · Computer Science · Digital Games and Media · Educational Games and Gamification · Mathematics · Virtual Reality Applications and Impacts
Do badges increase user activity? A field experiment on the effects of gamification
How gamification motivates
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
A definition for gamification
The state of OA
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Citation Indexes for Science
The Gamification of Learning
The academic, economic and societal impacts of Open Access
The rise of motivational information systems
Citation Analysis as a Tool in Journal Evaluation
Badges to Acknowledge Open Practices
Toward Meaningful Engagement
From game design elements to gamefulness
Drivers and Obstacles of Open Access Publishing. A Qualitative Investigation of Individual and Institutional Factors
The game of academic publishing
The International Development of Open Access Publishing
Measuring open access publications
Open access research outputs receive more diverse citations
The oligopoly of open access publishing
The Diamond Model of Open Access Publishing
The Palgrave Handbook of Interactive Marketing
Sticks and carrots
The "What" and "Why" of Goal Pursuits
Science for sale? Why academic marketization is a problem and what sustainability research can do about it
Competition in Science
Open access publishing - noble intention, flawed reality
| Velocidade de citação | historical |
|---|---|
| Altamente citado | Não |