Examining students' self‐regulated learning processes and performance in an immersive virtual environment
Dados Bibliográficos
Computer-Assisted Instruction · Computer-mediated communication · Educational technology · Human–computer interaction · Mathematics education · Multimedia · Self-regulated learning · The Internet · World Wide Web · Computer Science · Educational Games and Gamification · Innovative Teaching and Learning Methods · Psychology · Virtual Reality Applications and Impacts
Exploring the impact of metaverse-integrated blended learning on Mandarin directional and positional expressions
The effect of virtual reality applications on the development of productive language skills
Exploring students' self-regulated learning behavioural patterns and perceptions in an English speaking task within a generative AI-supported immersive VR environment
The Interplay of Self-regulation, Cognitive Load and Learner Resources
Simulation supported directed self-guided learning of blended math-science sensemaking for historically marginalized STEM learners
Tactile‐Driven Prompting for VR Learning
Enhancing self‐regulated learning and learning experience in generative AI environments
Components of fostering self-regulated learning among students. A meta-analysis on intervention studies at primary and secondary school level
Confusion can be beneficial for learning
Reading Comprehension and Second Language Development in a Comprehension-Based ESL Program
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education
A Conceptual Framework for Assessing Motivation and Self-Regulated Learning in College Students
A structural equation modeling investigation of the emotional value of immersive virtual reality in education
Virtual Reality Technology
Investigating learners’ attitudes toward virtual reality learning environments
A social cognitive view of self-regulated academic learning.
How emotions inform judgment and regulate thought
Defining and Measuring Engagement and Learning in Science
Self-Regulated Learning
I.—computing Machinery and Intelligence
Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students’ learning performances in an art history class
Strategies for enhancing self-regulation in e-learning
Effects of virtual reality on creative performance and emotions
Measuring self-regulated learning and the role of AI
Diverse approaches to learning with immersive Virtual Reality identified from a systematic review
Self-regulated mobile game-based English learning in a virtual reality environment
Investigating the process of mine rescuers' safety training with immersive virtual reality
A systematic review of immersive virtual reality applications for higher education
Effectiveness of virtual reality game in foreign language vocabulary acquisition
Cognitive and emotional engagement while learning with VR
Process analysis of teachers’ self-regulated learning patterns in technological pedagogical content knowledge development
Technological solutions for promoting employees' knowledge levels and practical skills
Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours
The effect of virtual reality media characteristics on flow and learning transfer in job training
Investigating the redundancy principle in immersive virtual reality environments
Capturing self‐regulated learning processes in virtual reality
Fostering complex professional skills with interactive simulation technology
Facial expressions when learning with a Queer History App
Incorporating teacher intelligence into digital games
Inference of attitudes from nonverbal communication in two channels
Virtual Reality in Education
A Systematic Review of Research on High-Immersion Virtual Reality for Language Learning
| Obras citantes distintas | 7 |
|---|---|
| Citações por ano | 7 |
| Intervalo de citações | 2025 - 2026 (2) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 7 |