Computer games as distraction from Pain
Effects of hardware and difficulty on pain tolerance and subjective Immersion
Dados Bibliográficos
| ID | 21642733 |
|---|---|
| Autores | Stephen Fairclough (0000-0002-7850-5688, Liverpool John Moores University, autor correspondente), Kellyann Stamp (0000-0002-0351-6825, Liverpool John Moores University), Chelsea Dobbins (0000-0001-9420-2452, Queensland University of Technology), Helen Poole (0000-0002-6165-3764, Liverpool John Moores University), Helen M Poole |
| Ano | 2020 |
| Volume | 139 |
| Páginas | 102427 |
| Data de publicação | 2020-07-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | International Journal of Human-Computer Studies (JOURNAL) |
| Identificadores do periódico | ISSN: 1071-5819 • E-ISSN: 1095-9300 |
| Editora | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijhcs.2020.102427 |
| OpenAlex | W3009321056 |
| Idioma | EN |
| Citações recebidas | 4 |
| Referências citadas | 56 |
Anesthesia · Audiology · Cognitive psychology · Distraction · Pain tolerance · Sensory system · Threshold of pain · Computer Science · Mathematics · Medicine · Mind wandering and attention · Pain Management and Placebo Effect · Psychology · Virtual Reality Applications and Impacts
Measuring and defining the experience of immersion in games
Distracted and confused?
Virtual Reality
Simulator Sickness Questionnaire
Engagement in digital entertainment games
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
A grounded investigation of game immersion
The Motivational Pull of Video Games
The Reorienting System of the Human Brain
A Motivational Model of Video Game Engagement
Pupil dilation as an index of effort in cognitive control tasks
Pain demands attention
| Obras citantes distintas | 4 |
|---|---|
| Citações por ano | 0,8 |
| Intervalo de citações | 2021 - 2024 (4) |
| Velocidade de citação | recent |
| Altamente citado | Não |
| Tipos de citação | Neutras: 4 |