Exploring the interconnected nature of the sustainable development goals
The 2030 SDGs Game as a pedagogical tool for interdisciplinary education
Dados Bibliográficos
| ID | 21720952 |
|---|---|
| Autores | Valeria Andreoni (0000-0002-9101-4429, University of Liverpool), Alice Richard |
| Ano | 2024 |
| Volume | 25 |
| Fascículo | 1 |
| Páginas | 21-42 |
| Data de publicação | 2024-01-02 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | International Journal of Sustainability in Higher Education (JOURNAL) |
| Identificadores do periódico | ISSN: 1467-6370 • E-ISSN: 1758-6739 |
| Editora | Emerald (PUBLISHER) |
| DOI | 10.1108/ijshe-11-2022-0378 |
| OpenAlex | W4382937986 |
| Idioma | EN |
| Citações recebidas | 8 |
| Referências citadas | 48 |
Purpose The purpose of this paper is to present the 2030 SDGs Game as a pedagogical tool for the promotion of interdisciplinary education. Based on the simulation of possible world outcomes for the year 2030, the game induces participants to reflect on the socioeconomic and environmental consequences of actions and facilitate the exploration of the interconnected nature of the Sustainable Development Goals. Design/methodology/approach Starting with a review of the main benefits and constraints of interdisciplinary learning approaches, this paper discusses how pedagogical attitudes have change over time and suggests the use of the 2030 SDGs Game as a powerful tool for sustainability education. Composed by a set of cards with different projects and goals, the game connects participants to the principles of the Agenda 2030 and is suitable for a wide range of educational settings. In the case study presented in this paper, the game was played by 20 students from five different faculties of the University of Liverpool (UK). Findings The participatory nature of the game, where players learn through the experience of play, is functional to support the co-creation of knowledge of the “active-learner-centred” approach, and facilitate the development of problem-solving attitudes, soft skills and team-working abilities. Originality/value To the best of the authors’ knowledge, this paper presents, for the first time, the 2030 SDGs Game as a pedagogical tool for interdisciplinary sustainability education. The game is relatively easy to play and is suitable to be used in a wide range of educational settings
Citizen journalism · Education for sustainable development · Engineering ethics · Environmental education · Knowledge management · Management science · Pedagogy · Political science · Sociology · Sustainability · Sustainable development · Computer Science · Engineering · Environmental Education and Sustainability · Interdisciplinary Research and Collaboration · Psychology · Sustainability in Higher Education
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The role of higher education institutions in sustainability initiatives at the local level
Higher Education For Sustainability
The sustainability of international higher education
Interdisciplinary mixed methods systematic reviews
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Synergizing education, research, campus operations, and community engagements towards sustainability in higher education
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Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills
Behaviour in sustainability transitions
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Inverting the Classroom
The Introduction of Human Capital Theory into Education Policy in the United States
| Obras citantes distintas | 8 |
|---|---|
| Citações por ano | 4 |
| Intervalo de citações | 2024 - 2026 (3) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 7 |