Beyond the Screen
Socialization, Community Building, and Interpersonal Connectivity in Bangladesh Through Video Games
Dados Bibliográficos
| ID | 21808641 |
|---|---|
| Autores | Syed Arman Hossain (0000-0002-3249-0302), Abdullah Al Fahad (0000-0001-8238-8739, Eastern University, autor correspondente) |
| Ano | 2024 |
| Volume | 18 |
| Fascículo | 2 |
| Páginas | 44-74 |
| Data de publicação | 2024-12-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | CyberOrient (JOURNAL) |
| Identificadores do periódico | ISSN: 1804-3194 • E-ISSN: 1804-3194 |
| Editora | Wiley (PUBLISHER • GB) |
| DOI | 10.1002/cyo2.48 |
| OpenAlex | W4406002972 |
| Idioma | EN |
| Referências citadas | 34 |
This article explores the intricate dynamics of video gaming among the youth of Dhaka, Bangladesh, exploring its profound influence on socialization and community building within the framework of theories such as the Theory of Attainment, Imagined Community, User and Gratification Theory , and Bourdieu's concept of “social capital.” Through a comprehensive blend of digital and autoethnographic methods, the research unveils how gaming transcends its solitary image to emerge as a potent cultural force in Bangladeshi society. The findings underscore the pivotal role of gaming in forging social bonds and nurturing communities, both in virtual realms and physical spaces. Gamers actively engage in collaboration, strategic planning, and the exchange of experiences, mirroring the dynamics of real‐world social networks. Despite concerns regarding addiction, the article illuminates the impact of video games on social cohesion among the youth demographic. Furthermore, it inquires into gaming culture's remarkable resilience in the face of societal norms and regulatory challenges, shedding light on the adaptive strategies employed by gamers to navigate and thrive in diverse contexts. By exploring the intricate interplay between virtual and real‐life experiences, this research contributes to a deeper understanding of how video games shape socialization among urban youth in the ever‐evolving landscape of Bangladesh
Interpersonal communication · Political science · Public relations · Socialization · Sociology · Child Development and Digital Technology · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology
The Digital and the Human
Handbook of theory and research for the sociology of education
The psychology behind video games during Covid ‐19 pandemic
Media Perspectives for the 21st Century
Bowling Alone
An Introduction to Game Studies
Culture and Power
The Social Body
The social side of gaming
All the World Wide Web’s a stage
Friends, Friendsters, and Top 8
Uses and Gratifications Theory in the 21st Century
Virtual Community Attraction
Where Everybody Knows Your (Screen) Name
The contribution of extracurricular activities to adolescent friendships
Putting Habitus in its Place
Uses and Gratifications Research
The need to belong
Why Game Studies Now? Gamers Don't Bowl Alone
| Velocidade de citação | historical |
|---|---|
| Altamente citado | Não |