Pular para o conteúdo principal

ETHNOS_APP

Início • Busca • Periódicos • Lista 0

The Potential Educational Value of Mobile Augmented Reality Games

The Case of EduPark App

Dados Bibliográficos

ID22043076
AutoresLúcia Pombo (0000-0001-5085-3974, University of Aveiro, autor correspondente), Margarida Marques (0000-0002-4325-9122, University of Aveiro, autor correspondente)
Ano2020
Volume10
Fascículo10
Páginas287
Data de publicação2020-10-16
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoEducation Sciences (JOURNAL)
Identificadores do periódicoISSN: 2227-7102 • E-ISSN: 2227-7102
EditoraMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci10100287
OpenAlexW3093077388
IdiomaEN
Citações recebidas9
Referências citadas20

New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyond traditional classroom environments to nature spaces that students can physically explore. The literature does not present many studies of this approach’s educational value. The purpose of the study is to present an illustrative case of a mobile AR game in order to analyse its educational value based on the users’ opinion, both teachers and students, and on logs of game results. Through a mixed method approach, the educational value scale was applied to 924 users after playing the EduPARK app in a Green City Park. Results revealed high educational value scores, especially among teachers and students of 2nd and 3rd Cycles of Basic Education (83.0 for both). Hence, this particular software seems to be more suitable for 10–15 years-old students who highlighted motivational features, such as treasure hunting, points gathering, the use of mobile devices in nature settings, and AR features to learn. This study empirically revealed that mobile AR games have educational value, so these specific game features might be useful for those who are interested in creating or using games supported by apps for educational purposes

Augmented reality · Human–computer interaction · Mathematics education · Mobile device · Multimedia · Treasure · World Wide Web · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Mobile Learning in Education · Psychology

  • Playgrounds in the digitally mediated city

    Open Access•Yasaman Nekoui, Eduardo Roig•Urbani izziv•2022

  • Igrišča v digitalnem mestu

    Open Access•Yasaman Nekoui, Eduardo Roig•Urbani izziv•2022

  • Enhancing Mathematical Education Through Mobile Learning

    Open Access•Javier Martínez-Gómez, Juan Francisco Nicolalde•Education Sciences•2025

  • Guidelines for Teacher Training in Mobile Augmented Reality Games

    Open Access•Lúcia Pombo, Margarida Marques•Education Sciences•2021

  • Implementation of a Playful Microproject Based on Traditional Games for Working on Mathematical and Scientific Content

    Open Access•Alicia Fernández-Oliveras, María José Espigares-Gámez et al.•Education Sciences•2021

  • Does Project-Based Learning (PBL) Promote Student Learning? A Performance Evaluation

    Open Access•Bertha Ngereja, Bertha Joseph Ngereja et al.•Education Sciences•2020

  • User Experience of a Mobile App in a City Tour Game for International Doctoral Students

    Open Access•Margarida Marques, Lúcia Pombo•Education Sciences•2023

  • Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities

    Open Access•Lissette López-Faican, Juan Javier•International Journal of…•2023

  • Learning strategies through digital games in a university context

    Open Access•Fernando Silvio Cavalcante Pimentel, Margarida Marques et al.•Comunicar•2022

  • Social Constructionism

    Vivien Burr•Social Constructionism•2015

  • Global Patterns in Students’ Views of Science and Interest in Science

    Open Access•Ralf A L F van Griethuijsen, Michiel W van Eijck et al.•Research in Science Education•2015

  • How to Construct a Mixed Methods Research Design

    Open Access•Judith Schoonenboom, R Burke Johnson•KZfSS Kölner Zeitschrift für…•2017

  • Situated Learning

    Open Access•Jean Lave, Etienne Wenger•Situated Learning•1991

Obras citantes distintas9
Citações por ano1,5
Intervalo de citações2020 - 2025 (6)
Velocidade de citaçãorecent
Altamente citadoNão
Tipos de citaçãoNeutras: 7
Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae