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The Development of an Educational Outdoor Adventure Mobile App

Dados Bibliográficos

ID22046151
AutoresVyron Ignatios Michalakis (0000-0001-5296-6067, University of the Aegean, autor correspondente), Michail Vaitis (0000-0002-1269-6071, University of the Aegean, autor correspondente), Aikaterini Klonari (0000-0003-4655-7683, University of the Aegean, autor correspondente)
Ano2020
Volume10
Fascículo12
Páginas382
Data de publicação2020-12-16
Open AccessSim
TipoARTICLE
PeriódicoEducation Sciences (JOURNAL)
Identificadores do periódicoISSN: 2227-7102 • E-ISSN: 2227-7102
EditoraMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci10120382
OpenAlexW3110886281
IdiomaEN
Citações recebidas1
Referências citadas26

This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational treasure hunt activities for their students and monitor their performance. The aim of the research was to create a system that would exploit all possible Outdoor Adventure Education (OAE) and treasure hunt benefits while excluding possible smartphone use negative consequences. The development of the system took place in Greece and began in December 2017, by conducting a nation-wide research examining Greek secondary teachers’ Information and Communication Technology (ICT) literacy and perceptions on smartphone use and outdoor activities. By June 2018, 700 questionnaires were collected. In order to test the system, in March 2018, we conducted a pilot case study in Lesvos island Greece and between July 2018 and February 2020, we conducted four additional case studies and a teacher training program, all of which took place in Lesvos island Greece. During the development process of the mobile application, we focused on the participatory aspect of the process, paying special attention to the teacher and student evaluation during the design and prototyping phases. Considering that the system is educational we research whether the mobile application provided effective learning outcomes and whether it benefited students’ social and physical skills. The results that we collected suggest that the mobile application is an effective learning tool while mobile learning and treasure hunt benefits have been repeatedly confirmed during the case studies. Greek teachers and students also proved to be capable smartphone and computer users, and reported being willing to participate in similar activities in the future

Adventure · Citizen journalism · Geography · Information and Communications Technology · Medical education · Mobile device · Mobile technology · Multimedia · Outdoor education · Pedagogy · Treasure · World Wide Web · Adventure Sports and Sensation Seeking · Child Development and Digital Technology · Computer Science · Impact of Technology on Adolescents · Psychology

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    Maha Meshari Al‐sejari, Maha Meshari Al-Sejari•Information Communication & Society•2021

  • Technoference”

    Brandon T Mcdaniel, Sarah M Coyne•Psychology of Popular Media Culture•2014

  • If the outcome is predictable, is it an adventure? Being in, not barricaded from, the outdoors

    Tracey J Dickson•World Leisure & Recreation•2004

  • Cyberbullying

    Open Access•P K Smith, Jess Mahdavi et al.•Journal of Child Psychology and…•2008

Citações por ano1
Intervalo de citações2026 - 2026 (1)
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