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LD-Recognition

Classroom Action Recognition Based on Passive RFID

Dados Bibliográficos

ID22107362
AutoresQing Qiu (Anhui Normal University), Taochun Wang (0000-0003-4717-9303, Anhui Normal University), Fulong Chen (0000-0003-1144-0004, Anhui Normal University), Chengtian Wang (0009-0005-4624-7273, Anhui Normal University)
Ano2024
Volume11
Fascículo1
Páginas1182-1191
Data de publicação2024-02-01
Open AccessSim
TipoARTICLE
PeriódicoIEEE Transactions on Computational Social Systems (JOURNAL)
Identificadores do periódicoISSN: 2329-924X • E-ISSN: 2373-7476
EditoraInstitute of Electrical and Electronics Engineers (IEEE) (PUBLISHER)
DOI10.1109/tcss.2023.3234423
OpenAlexW4315631077
IdiomaEN
Referências citadas32

Classroom learning is one of the main ways for students to acquire knowledge because the class usually has a large number of students and it is difficult for teachers to pay attention to the learning status of each student at the same time. Therefore, mastering the learning status of each student and dealing with it is the key factor to determine the quality of course teaching, and classroom actions can accurately reflect the learning state of students. Based on this, in this article, a passive radio frequency identification (RFID)-based classroom action recognition system LD-recognition is proposed. The system pastes the label on the right side of the desk, and the learning state of the students was judged by recognizing the four movements of raising the left hand, raising the right hand, nodding off, and holding the book. The system uses a multichannel attentional graph convolutional neural network (ATGCN) to deeply learn the phase and signal strength of actions and conduct action recognition. LD-recognition verifies the accuracy of actions from different distances, different experimenters, and different network models. The experimental results show that the recognition accuracy of LD-recognition system is high, reaching 96.9% on average

Convolutional neural network · Desk · Graph · Computer Science · Engineering · Gaze Tracking and Assistive Technology · Hand Gesture Recognition Systems · Indoor and Outdoor Localization Technologies · Artificial Intelligence

  • Advanced Machine Learning on Cognitive Computing for Human Behavior Analysis

    Open Access•Zhihan Lv, Liang Qiao et al.•IEEE Transactions on Computational…•2021

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