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Learning through computer science unplugged on team assisted individualization on the computational thinking ability

Dados Bibliográficos

ID22250388
AutoresWahyudin Wahyudin (0009-0005-4336-5792, Indonesia University of Education), Amellya Mustikaningtyas Rishanty (Indonesia University of Education, autor correspondente), Muhammad Nursalman (Indonesia University of Education, autor correspondente), Shah Nazir (0000-0003-0126-9944, University of Swabi, autor correspondente), Lala Septem Riza (0000-0002-5324-8208, Indonesia University of Education, autor correspondente)
Ano2021
Volume5
FascículoS3
Páginas1442-1452
Data de publicação2021-12-05
Open AccessSim
TipoARTICLE
PeriódicoLinguistics and Culture Review (JOURNAL)
Identificadores do periódicoISSN: 2690-103X • E-ISSN: 2690-103X
EditoraScientific and Literature Open Access Publishing (PUBLISHER)
DOI10.21744/lingcure.v5ns3.1841
OpenAlexW3217540281
IdiomaEN
Citações recebidas3
Referências citadas10

Technical facilities are an element that can support educational and learning activities, especially for professional students in the fields of technology and information. Computational thinking is also one of the supportive skills that every student must have. This is consistent with the preliminary research conducted by the researchers. The teacher said that when students learned basic programming materials, they found it difficult and slowed down because of the limited media they used and the non-optimal methods. This research is aimed to determine the effect of unplugged media based on team assisted individualization on the computational thinking skills of vocational high school students in basic programming subjects. The method used in this research is Quasi-experiment using pretest and posttest control group design. The results of the survey are as follows. 1) Learning media was declared available by media professionals at a rate of 94.23%, including the "very good" category. (2) The designed learning media can improve students' mathematical thinking skills with an average profit value of 0.49, and the standard of effectiveness is "medium". (3) Student response to the use of learning media shows a 97.87% percentage value in the "Very Good" category

Computational Thinking · Mathematics education · Pedagogy · Vocational education · Computer Science · Mathematics Education and Pedagogy · Psychology · STEM Education · Technology-Enhanced Education Studies

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Citações por ano0,6
Intervalo de citações2021 - 2026 (6)
Altamente citadoNão

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