Effects of reward strategies in gamified learning on academic performance
A systematic review
Dados Bibliográficos
| ID | 22428126 |
|---|---|
| Autores | Shurui Bai (0000-0003-2004-7810), Yingxue Liu (0009-0003-2738-0234), Khe Foon Hew (0000-0003-4149-533X), Michael Sailer (0000-0001-6831-5429), Ya Xiao (0000-0002-9190-3998) |
| Ano | 2026 |
| Volume | 50 |
| Páginas | 100766 |
| Data de publicação | 2026-02-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Educational Research Review (JOURNAL) |
| Identificadores do periódico | ISSN: 1747-938X • E-ISSN: 1878-0385 |
| Editora | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.edurev.2026.100766 |
| Idioma | EN |
| Citações recebidas | 1 |
| Referências citadas | 44 |
Extrinsic Rewards and Intrinsic Motivation in Education
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Assessing the effects of gamification in the classroom
A self-determination theory approach to predicting school achievement over time
The Combination of Estimates from Different Experiments
Conducting quantitative synthesis when comparing medical interventions
The Gamification of Learning
Preferred Reporting Items for Systematic Reviews and Meta-Analyses
Gamified learning in higher education
The impact of gamification on learning and instruction
Gamifying learning experiences
Bias in meta-analysis detected by a simple, graphical test
Quantifying heterogeneity in a meta‐analysis
Intrinsic and extrinsic motivation from a self-determination theory perspective
Gamification in Science Education. A Systematic Review of the Literature
Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency
Can gamification help to improve education? Findings from a longitudinal study
Gamification bolsters self-regulated learning, learning performance and reduces strategy decline in flipped classrooms
Intangible rewards versus tangible rewards in gamified online learning
Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance
Multiplicative effect of intrinsic and extrinsic motivation on academic performance
A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation
Relation of reward contingency and interpersonal context to intrinsic motivation
Detrimental effects of reward
Intrinsic motivation and extrinsic incentives jointly predict performance
The file drawer problem and tolerance for null results
| Obras citantes distintas | 1 |
|---|---|
| Citações por ano | 1 |
| Intervalo de citações | 2026 - 2026 (1) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 1 |