Cognitive principles of multimedia learning
The role of modality and contiguity.
Dados Bibliográficos
| ID | 23320190 |
|---|---|
| Autores | Roxana Moreno (California Department of Education), Richard E Mayer (0000-0003-4055-6938, University of California, Santa Barbara) |
| Ano | 1999 |
| Volume | 91 |
| Fascículo | 2 |
| Páginas | 358-368 |
| Data de publicação | 1999-06-01 |
| Peer Reviewed | Sim |
| Open Access | Não |
| Tipo | ARTICLE |
| Periódico | Journal of Educational Psychology (JOURNAL) |
| Identificadores do periódico | ISSN: 0022-0663 • E-ISSN: 1939-2176 |
| Editora | American Psychological Association (APA) (PUBLISHER) |
| DOI | 10.1037/0022-0663.91.2.358 |
| OpenAlex | W2100254477 |
| Idioma | EN |
| Citações recebidas | 131 |
| Referências citadas | 10 |
Students viewed a computer animation depicting the process of lightning. In Experiment 1, they concurrently viewed on-screen text presented near the animation or far from the animation, or concurrently listened to a narration. In Experiment 2, they concurrently viewed on-screen text or listened to a narration, viewed on-screen text following or preceding the animation, or listened to a narration following or preceding the animation. Learning was measured by retention, transfer, and matching tests. Experiment 1 revealed a spatial-contiguity effect in which students learned better when visual and verbal materials were physically close. Both experiments revealed a modality effect in which students learned better when verbal input was presented auditorily as speech rather than visually as text. The results support 2 cognitive principles of multimedia learning. Technological advances have made possible the combina-tion and coordination of verbal presentation modes (such as narration and on-screen text) with nonverbal presentation modes (such as graphics, video, animations, and environmen-tal sounds) in just one device (the computer). These ad-vances include multimedia environments, where students can be introduced to causal models of complex systems by the use of computer-generated animations (Park & Hopkins, 1993). However, despite its power to facilitate learning, multimedia has been develo~ed on the basis of its technologi-.d cal capacity, and rarely is it used according to research-based principles (Kozma, 1991; Mayer, in press; Moore, Burton, & Myers, 1996). Instructional design of multimedia is still mostly based on the intuitive beliefs of designers rather than on empirical evidence (Park & Hannafin, 1994). The purpose of the present study is to contribute to multi-media learning theory by clarifying and testing two cogni-tive principles: the contiguity principle and the modality principle.
Cognition · Cognitive psychology · Contiguity · Human–computer interaction · Modality (human–computer interaction) · Modality effect · Multimedia · Short-term memory · Working memory · Computer Science · Innovative Teaching and Learning Methods · Neuroscience · Psychology · Science Education and Pedagogy · Visual and Cognitive Learning Processes
A Multidisciplinary Study of Eye Tracking Technology for Visual Intelligence
Examining the Effect of Gender and Presentation Mode on Learning from a Multimedia Presentation
Unveiling the Effects of Multimedia Input on Vocabulary Enhancement and Self-Efficacy of Vietnamese EFL Learners
Examining the effects of note-taking styles on college students’ learning achievement and cognitive load
How pacing of multimedia instructions can influence modality effects
Learning efficacy of simultaneous audio and on-screen text in online lectures
Information flow and cognition affect each other
Young EFL Learners’ Incidental Collocation Learning Through Different Multimodal Inputs
The influence of the multimedia and modality principles on the learning outcomes, satisfaction, and mental effort of college students with and without dyslexia
Improving Multimedia Learning With Emotional Design
Examination of Multimedia Learning Principles in Augmented Reality and Virtual Reality Learning Environments
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The role of the scientific discovery narrative in middle school science education
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Evidence-based principles for how to design effective instructional videos.
Adding immersive virtual reality to a science lab simulation causes more presence but less learning
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Cognitive load theory, modality of presentation and the transient information effect
Expertise Differences in the Comprehension of Visualizations
Principles for Reducing Extraneous Processing in Multimedia Learning
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Interactive Multimodal Learning Environments
Learner control, cognitive load and instructional animation
Does the modality principle hold for different media? A test of the method‐affects‐learning hypothesis
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A Reconsideration of Cognitive Load Theory
Cognitive load theory, educational research, and instructional design
Development of a visual recurrence prevention tool
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Cognitive Load and Working Memory in Multimedia Video Podcasts
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Integrating Multimedia Learning Principles in Middle School Science
The images in television programs and the potential for learning unknown words
A systematic review of Stimulated Recall (SR) in educational research from 2012 to 2022
A Collaborative Learning Design for Promoting and Analyzing Adaptive Motivation and Emotion Regulation in the Science Classroom
Integrating multimedia and local cultural content in teaching English narrative texts
Digital competence and learning strategies in preschool teachers in Peru
Designing Graphs for Decision-Makers
Effects of Increased Letter Spacing on Digital Text Reading Comprehension, Calibration, and Preferences in Young Readers
Video Tutorials in Teacher Education
How to Do Things with Pictures
Revisiting contextual relevance
The Impact of Concurrent and Sequential Media Multitasking on Performance
The effects of e-stories on preschoolers’ narrative comprehension, retelling and reading attitudes among poor and good comprehenders
Representational transformations
Leveraging ensemble machine learning and multimodal video complexity for better prediction of video difficulty in second language
Serious games to assess university students’ soft skills
Effects of lecture video styles on engagement and learning
Impacts of augmented reality and a digital game on students’ science learning with reflection prompts in multimedia learning
A holistic empathic design through cognitive load theory
The effects of virtual human gesture frequency and reduced video speed on satisfaction and learning outcomes
Can videos affect learning outcomes? Evidence from an actual learning environment
Role of emotional tone and gender of computer-generated voices in multimedia lessons
Virtual reality and gamification in education
Spatial versus normal audio guides in exhibitions
Is too much help an obstacle? Effects of interactivity and cognitive style on learning with dynamic versus non-dynamic visualizations with narrative explanations
Negotiating social justice issues in research and practice in the field of learning, design, and technology
Something old, something new from cognitive load theory
Effects of mouse pointing on learning from labeled and unlabeled split-attention materials
Modulation of cortical activity in response to learning and long-term memory retrieval of 2D verses stereoscopic 3D educational contents
Timing and relevance of secondary tasks impact multitasking performance
What predicts the use of interaction-oriented pedagogies? The role of self-efficacy, motivation, and employment stability
Learning from text, video, or subtitles
Video outperforms illustrated text
How we trust, perceive, and learn from virtual humans
Trust influences perceptions of virtual humans, but not necessarily learning
Young Learners’ Processing of Multimodal Input and Its Impact on Reading Comprehension
Thirty‐five years of the Journal of Computer Assisted Learning
Measuring cognitive load in augmented reality with physiological methods
Expository multimedia comprehension in E‐learning
Individual differences in visuospatial working memory capacity influence the modality effect
Understanding student simultaneous smartphone use in learning settings
Exploring gesture frequencies and images in multimedia environments with pedagogical agents
The effects of an augmented reality based magnetic experimental tool on students' knowledge improvement and cognitive load
The Role of Trait Cognitive Flexibility on Game‐Based Learning
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Evaluating the impact of using storytelling and visual multimedia music intervention to improve knowledge of the Child Rights Act and reduce the propensity to engage in child marriage
Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LeaguÊ-GQM approach
The Effect of Auditory Input on Multimodal Reading Comprehension
Using Unfamiliar Cues to Engage Multitasking Audiences
Understanding instructional design effects by differentiated measurement of intrinsic, extraneous, and germane cognitive load
Spatial supports for comparison in educational science images
Are simpler math stories better? Automatic readability assessment of GAI ‐generated multimodal mathematical stories validated by engagement
Print versus digital reading comprehension tests
Learning from animations and computer simulations
Modality-Specific Effects of Perceptual Load in Multimedia Processing
A Case for Authoring Multi-Touch Interactive Open Educational Resources
Generative Artificial Intelligence Images for Instruction
Connected and Ubiquitous
Design, Development and Evaluation of the Citizen Science Cancer Curriculum (CSCC)
Mental Representations
A split-attention effect in multimedia learning
Variability of worked examples and transfer of geometrical problem-solving skills
Learning with Media
The Use of Worked Examples as a Substitute for Problem Solving in Learning Algebra
For whom is a picture worth a thousand words? Extensions of a dual-coding theory of multimedia learning.
Cognitive Load Theory and the Format of Instruction
Why Some Material Is Difficult to Learn
Multimedia learning
The Split-attention Effect as a Factor in the Design of Instruction
| Obras citantes distintas | 131 |
|---|---|
| Citações por ano | 5,24 |
| Intervalo de citações | 2001 - 2026 (26) |
| Velocidade de citação | current |
| Altamente citado | Sim |
| Tipos de citação | Neutras: 113 |