Reality and Terror, the First-Person Shooter in Current Day Settings
Dados Bibliográficos
| ID | 2409501 |
|---|---|
| Autores | Michael Hitchens (0000-0001-6320-9184, Macquarie University, autor correspondente), Bronwin Patrickson (0000-0003-3623-7942, Macquarie University), Sherman Young (Macquarie University) |
| Ano | 2014 |
| Volume | 9 |
| Fascículo | 1 |
| Páginas | 3-29 |
| Data de publicação | 2014-01-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Games and Culture (JOURNAL) |
| Identificadores do periódico | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editora | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412013496459 |
| OpenAlex | W2329015209 |
| Idioma | EN |
| Citações recebidas | 3 |
| Referências citadas | 24 |
The first-person shooter (FPS), with its subjective view point and relentless action, gives its players an intense, often violent, virtual experience. There has been considerable debate about the effects of this mediated experience. Of particular concern is whether these games stage a propaganda campaign for the interests of governments and the military-industrial complex. Some fear that these games are leading us toward a perpetual state of war. However, such discussions have usually focussed on a very narrow selection from the FPS genre. This article examines a large sample, over 160 individual titles, of FPSs with a contemporary setting. The enemies presented by these games are analyzed and found to be far wider than a narrow examination of games based on topical conflicts would suggest, being instead inspired by a range of political, cultural, and literary sources. Any analysis of FPS games needs to take this diversity into account
Action (physics · Aesthetics · Art · Diversity (politics · Media studies · Political science · Politics · Sociology · State (computer science · Computer Science · Digital Games and Media · Gothic Literature and Media Analysis · Law · Psychology · Social Psychology · Violence, Religion, and Philosophy
Social learning theory
Envisioning the Homefront
Of Power Maniacs and Unethical Geniuses
Living with Television
The Origins of the New Terrorism
The representation of social actors
Joystick Soldiers
Simulacra and Simulation
Der Begriff des Politischen
Arab and American computer war games
Cultivation Analysis
Digital Arabs
Holy terror”
Digitized Virtuosity
Computer games as political discourse
Self and Other in International Relations
Simulacra and Simulation
The Unreal Enemy of America's Army
Fighting Hyperreality With Hyperreality
Performing the Self
| Obras citantes distintas | 3 |
|---|---|
| Citações por ano | 0,3 |
| Intervalo de citações | 2016 - 2019 (4) |
| Velocidade de citação | historical |
| Altamente citado | Não |
| Tipos de citação | Neutras: 3 |