Dispensable, Tweakable, and Tangible Components
Supporting Socially Negotiated Gameplay
Dados Bibliográficos
| ID | 2409504 |
|---|---|
| Autores | Gifford Cheung (0000-0002-0239-9356, University of Washington, autor correspondente), Alison Lee (0000-0001-5518-5442, Nokia (United States)), Kevin H C Cheng (0000-0003-2033-7105, Nokia (United States)), Kevin Cheng (0000-0003-0745-6695), Hae Jin Lee (Nokia (United States)) |
| Ano | 2013 |
| Volume | 8 |
| Fascículo | 4 |
| Páginas | 259-288 |
| Data de publicação | 2013-07-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Games and Culture (JOURNAL) |
| Identificadores do periódico | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editora | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412013496893 |
| OpenAlex | W2331102567 |
| Idioma | EN |
| Citações recebidas | 2 |
| Referências citadas | 20 |
Our article examines a flexible approach to designing general game components inspired by traditional game components. Our goal is to design digital game systems that offer the players greater choice in dictating the rules, pacing, and sociability of a game session-we describe this as supporting socially negotiated gameplay. We introduce five design principles of flexibility: dispensability, live tweakability, tangibility, mobility, and value. Our work demonstrates this approach with the design of an augmented game system composed of playing cards instrumented with near field communication chips and a mobile device with three digital game components: a Card Viewer, a Score Board, and a Turn Keeper. We report on initial user sessions and articulate two emerging challenges for supporting socially negotiated play: (a) solving interaction costs to enable greater flexibility and (b) managing user expectations for the automatic part of a manual-automatic system
Component (thermodynamics · Field (mathematics · Flexibility (engineering · Game design · Human–computer interaction · Mobile device · Multimedia · Session (web analytics · World Wide Web · Computer Science · Digital Games and Media · Innovative Human-Technology Interaction · Interactive and Immersive Displays
| Obras citantes distintas | 2 |
|---|---|
| Citações por ano | 0,67 |
| Intervalo de citações | 2023 - 2025 (3) |
| Velocidade de citação | recent |
| Altamente citado | Não |
| Tipos de citação | Neutras: 2 |