Accursed Play
The Economic Imaginary of Early Game Studies
Dados Bibliográficos
| ID | 2409685 |
|---|---|
| Autores | Seth Gidding (0000-0001-7323-9184, University of Winchester, autor correspondente) |
| Ano | 2018 |
| Volume | 13 |
| Fascículo | 7 |
| Páginas | 765-783 |
| Data de publicação | 2018-11-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Games and Culture (JOURNAL) |
| Identificadores do periódico | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Editora | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412018755914 |
| OpenAlex | W2792720939 |
| Idioma | EN |
| Citações recebidas | 9 |
| Referências citadas | 19 |
Revisiting early critical responses to computer and video games as a cultural form-before the establishment of games studies as an academic field in the early 2000s-reveals a consistent fascination with games as economic phenomena. Not just as a new commercial competitor in the established popular media marketplace but as models of economies in their own right, models that mesh with player's everyday lives, constraining, facilitating, and forming gameplay. This article will identify and explore some of the most salient themes and phenomena in this early games scholarship and will follow them through subsequent enquiry into games as economies either isomorphic with the systems of consumer capitalism and neoliberalism from which they issue or metamorphic-phantasmagorical or ironic inversions of prevailing social and industrial conditions
Aesthetics · Capitalism · Economics · Field (mathematics · Game studies · Media studies · Neoliberalism (international relations · Political economy · Political science · Positive economics · Salient · Scholarship · Sociology · The Imaginary · Cinema and Media Studies · Digital Games and Media · Media, Gender, and Advertising · Psychology
Politics of Play
Developer dialogues
The End of Capitalism
Making Complexity Measurable in Practice
Trains, Stations, and Railways as Harbingers of Biopolitics in Digital Games
Videogames Saved My Life
The experiential value of gambling in f2p gamespaces
Introduction to Special Issue Ludic Economies
Playing to Profit
| Obras citantes distintas | 9 |
|---|---|
| Citações por ano | 1,13 |
| Intervalo de citações | 2018 - 2025 (8) |
| Velocidade de citação | recent |
| Altamente citado | Não |
| Tipos de citação | Neutras: 9 |