Games for experiential learning
Triggering Collective Changes in Commons Management
Dados Bibliográficos
| ID | 4239331 |
|---|---|
| Autores | Thomas Falk (0000-0002-2200-3048, International Food Policy Research Institute), Wei Zhang (0000-0002-5458-9581, International Food Policy Research Institute), Ruth Meinzen-Dick (0000-0003-4782-3074, International Food Policy Research Institute), Lara Bartels (0000-0002-1426-6892, University of Kassel), Richu Sanil (0009-0009-5148-8927), Pratiti Priyadarshini (0000-0002-1424-8221), I Soliev (0000-0002-6780-2038, Martin Luther University Halle-Wittenberg) |
| Ano | 2023 |
| Volume | 28 |
| Fascículo | 1 |
| Data de publicação | 2023-01-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Conservation Ecology (JOURNAL) |
| Identificadores do periódico | ISSN: 1195-5449 • E-ISSN: 1708-3087 |
| Editora | Resilience Alliance (PUBLISHER • CA) |
| DOI | 10.5751/es-13862-280130 |
| OpenAlex | W4321506239 |
| Idioma | EN |
| Citações recebidas | 6 |
| Referências citadas | 39 |
As resource users interact and impose externalities onto each other, institutions are needed to coordinate resource use, create trust, and provide incentives for sustainable management. Coordinated collective action can play a key role in enabling communities to manage natural resource commons more sustainably. But when such collective action is not present, what can be done to foster it? We contribute to the understanding of how experiential learning through games can affect behavioral change, potentially leading to more sustainable commons management. We present a conceptual framework describing the most important processes involved in experiential learning games. The framework highlights the importance of the game context for achieving game outcomes. We list game features that have been argued to influence learning and behavioral determinants, focusing on the game narrative and experience, game rules, and attributes of players. We briefly describe how each game feature influences the processes in the framework. Next, we apply the conceptual framework to examine design features that were particularly important for influencing behavioral drivers in commons management in three intervention cases from India relating to groundwater, surface water, and forests. Our conceptual reflections underpin the need to debate about underlying assumptions in using games as intervention tools. Making assumptions transparent can help to understand why or under what conditions experiential learning works or fails. There is a critical need for more systematic choices of the right tools for the right purpose. This includes participants of the experiential learning who must be able to relate the game to their real life. A social dilemma in the game should at least, in its basic structure, represent a real-life dilemma. We close by highlighting future research needs both from the conceptual behavioral change as well as the game design perspective
Collective action · Commons · Experiential learning · Knowledge management · Political science · Social dilemma · Sociology · Sustainability · Community Health and Development · Computer Science · Experimental Behavioral Economics Studies · Psychology · Social Psychology · Ecology
Crafting Combinations to Govern Groundwater
The Design of a Board Game-Based Experiential Learning Intervention to Enhance Climate Change Knowledge Retention Among High School Students
Collective Action for Sustainable Farmer Water Management
Using games for social learning to promote self-governance
Dossier « L’évaluation des jeux sérieux sur les thématiques agro-environnementales, territoriales et alimentaires » – Évaluation et ajustement chemin faisant de la mobilisation de jeux sérieux afin d’accompagner les éleveurs dans leurs changements de pratiques
Learning effects of an experiential groundwater resource Game in North-Eastern Ghana
Governing the Commons
A Conceptual Review of Decision Making in Social Dilemmas
Emotion and Decision Making
Crafting Normative Messages to Protect the Environment
The Deliberative Value Formation model
Systemic perspectives on scaling agricultural innovations. A review
Time to challenge the spurious hierarchy of systematic over narrative reviews?
Shared values and deliberative valuation
Social Connection Through Joint Action and Interpersonal Coordination
A diagnostic approach for going beyond panaceas
Maps of Bounded Rationality
Multi-agent systems and role games
The Name of the Game
Understanding Institutional Diversity
Adaptive and interactive climate futures
Head-enders as stationary bandits in asymmetric commons
Transdisciplinarity
Breaking the elected rules in a field experiment on forestry resources
Communication and Cooperation in Social Dilemmas
Strategy games to improve environmental policymaking
Analysis of material, social, and moral governance in natural resource management in southern Namibia
Naturally Green
Processes of social learning in integrated resources management
Learning effects of interactive decision-making processes for climate change adaptation
A framework for mapping and comparing behavioural theories in models of social-ecological systems
Playing games to save water
Capacities for Institutional Innovation
Behavioral implications of providing real incentives in stated choice experiments
Intelligence Reframed
Background on the Institutional Analysis and Development Framework
Group Size and Cooperation
Behavioural Development Economics
Mental Models
Iterative scenarios for social-ecological systems
A diagnostic procedure for applying the social-ecological systems framework in diverse cases
The Growing Importance of Social Learning in Water Resources Management and Sustainability Science
Games for groundwater governance
Social Learning and Water Resources Management
Scaling up Participatory Watershed Development in India
| Obras citantes distintas | 6 |
|---|---|
| Citações por ano | 2 |
| Intervalo de citações | 2023 - 2026 (4) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 5 |