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Blade Runners

Speculations on Narrative and Interactivity

Dados Bibliográficos

ID4435449
AutoresPatrick Crogan (autor correspondente)
Ano2002
Volume101
Fascículo3
Páginas639-657
Data de publicação2002-07-01
Peer ReviewedSim
Open AccessNão
TipoARTICLE
PeriódicoSouth Atlantic Quarterly (JOURNAL)
Identificadores do periódicoISSN: 0038-2876 • E-ISSN: 1527-8026
EditoraDuke University Press (PUBLISHER • US)
DOI10.1215/00382876-101-3-639
OpenAlexW2047818689
IdiomaEN
Citações recebidas1
Referências citadas5

e 1998 release of Westwood Studio's Blade Runner computer game offers a unique opportunity to speculate on a key element of new media forms: interactivity. There are two principal reasons fill' this: first, the game may be compared to the lilnl---or rather lillns--lln which it is based. Ridley Scott's Blade Runner (1982) as well as the "director's cut" released a decade later. Aside from the promise of a comparison between film and computer game for providing insight into the differences between narrative and interactive media forms, this exercise is particularly felicitous in the case of the Blade Runner films. Jean-Francois Lyotard's influential proposition in The Post modem Condition (first published in 1979) regarding a dissolution of the legitimizing force of the great narratives of European modernitythose of universal emancipation, enlightenment, and progress-precipitated a wider questioning of the nature and Iuuction of narratives in the formation of social structures and individual identity.' /3/wie Rwltla has attracted considerable critical interest in this regard as a film that imagines (and images) a dystopian, postmodern near future in which history has emptied out into a

Art · Citation · Download · Icon · Interactivity · Literature · Narrative · Section (typography) · World Wide Web · Computer Science · History · Narrative Theory and Analysis

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Obras citantes distintas1
Citações por ano1
Intervalo de citações2025 - 2025 (1)
Velocidade de citaçãorecent
Altamente citadoNão
Tipos de citaçãoNeutras: 1
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