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Improving team performance prediction in MMOGs with temporal communication networks

Dados Bibliográficos

ID4693554
AutoresRaji Ghawi (0000-0002-2865-2014, Munich School of Philosophy, autor correspondente), Siegfried Müller (0000-0002-5383-6114, Munich School of Philosophy), Jürgen Pfeffer (0000-0002-1677-150X, Munich School of Philosophy)
Ano2021
Volume11
Fascículo1
Data de publicação2021-12-01
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoSocial Network Analysis and Mining (JOURNAL)
Identificadores do periódicoISSN: 1869-5450 • E-ISSN: 1869-5469
EditoraSpringer Science and Business Media LLC (PUBLISHER)
DOI10.1007/s13278-021-00775-7
OpenAlexW3196508041
IdiomaEN
Citações recebidas4
Referências citadas27

Virtual teams are becoming increasingly important. Since they are digital in nature, their "trace data" enable a broad set of new research opportunities. Online Games are especially useful for studying social behavior patterns of collaborative teams. In our study, we used longitudinal data from the massively multiplayer online game Travian collected over a 12-month period that included 4753 teams with 18,056 individuals and their communication networks. For predicting team performance, we selected several social network analysis-based attributes frequently used in team and leadership research. We find that using these features, the accuracy of predicting the team performance, in terms of $$R^2$$ R 2 , is about 60%; whereas the accuracy of classifying the top-performing teams exceeds 95%. Moreover, we examine the ability to predict the team performance based on historic data of the network features, i.e., before several weeks. We find that the best accuracy can be achieved using the features in the present and the past, as well as the past performance. For a delay of one week, the accuracy of this model is about $$R^2$$ R 2 = 97

Algorithm · Data set · Machine learning · Predictive modelling · Complex Network Analysis Techniques · Computer Science · Impact of Technology on Adolescents · Team Dynamics and Performance · Artificial Intelligence

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    Open Access•Jianhua Hou, Bili Zheng et al.•Humanities and Social Sciences…•2025

  • Learning experience assessment through players chat content in multiplayer online games

    Open Access•Mohammad Mahdi Rezapour, Afsaneh Fatemi et al.•Computers in Human Behavior•2024

  • Identifying stages in the lifespan of dynamic groups

    Open Access•Raji Ghawi, Jürgen Pfeffer•Social Networks•2025

  • Social Network Analysis

    Open Access•Stanley Wasserman, Katherine Faust•Social Network Analysis•1994

  • Stages of Small-Group Development Revisited

    Open Access•Bruce W Tuckman, Mary Jensen et al.•Group & Organization Studies•1977

  • Virtual Teams Research

    Open Access•Lucy L Gilson, M Travis Maynard et al.•Journal of Management•2015

  • The Sociometric View of the Community

    Jacob L Moreno•Journal of Educational Sociology•1946

  • Centrality in social networks conceptual clarification

    Open Access•Linton C Freeman•Social Networks•1978

  • Network structure and minimum degree

    Open Access•Stephen B Seidman•Social Networks•1983

  • The Virtual Worlds Exploratorium

    Dmitri Williams, N Contractor et al.•Communication Methods and Measures•2011

Obras citantes distintas4
Citações por ano2
Intervalo de citações2024 - 2026 (3)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 4
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