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Theoretical Frameworks for Analysing Turn-Based Computer Strategy Games

Dados Bibliográficos

ID5904065
AutoresNicholas Caldwell (0000-0003-0597-0113, autor correspondente)
Ano2004
Volume110
Fascículo1
Páginas42-51
Data de publicação2004-02-01
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoMedia International Australia (JOURNAL)
Identificadores do periódicoISSN: 1329-878X • E-ISSN: 2200-467X
EditoraSAGE Publications Inc (PUBLISHER)
DOI10.1177/1329878x0411000107
OpenAlexW1577729428
IdiomaEN
Citações recebidas4
Referências citadas1

This paper argues for a more specific formal methodology for the textual analysis of individual game genres. In doing so, it advances a set of formal analytical tools and a theoretical framework for the analysis of turn-based computer strategy games. The analytical tools extend the useful work of Steven Poole, who suggests a Peircian semiotic approach to the study of games as formal systems. The theoretical framework draws upon postmodern cultural theory to analyse and explain the representation of space and the organisation of knowledge in these games. The methodology and theoretical framework is supported by a textual analysis of Civilization II, a significant and influential turn-based computer strategy game. Finally, this paper suggests possibilities for future extensions of this work

Epistemology · Game mechanics · Human–computer interaction · Management science · Political science · Postmodernism · Programming language · Semiotics · Sociology · Turns, rounds and time-keeping systems in games · Video game design · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Engineering

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Obras citantes distintas4
Citações por ano0,2
Intervalo de citações2006 - 2025 (20)
Velocidade de citaçãorecent
Altamente citadoNão
Tipos de citaçãoNeutras: 4

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