Dealing with World Domination
Lessons from The Powerpuff Girls and Friends
Dados Bibliográficos
| ID | 5904073 |
|---|---|
| Autores | Steve Stockwell (autor correspondente) |
| Ano | 2004 |
| Volume | 113 |
| Fascículo | 1 |
| Páginas | 23-29 |
| Data de publicação | 2004-11-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Media International Australia (JOURNAL) |
| Identificadores do periódico | ISSN: 1329-878X • E-ISSN: 2200-467X |
| Editora | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1329878x0411300105 |
| OpenAlex | W3141147418 |
| Idioma | EN |
| Referências citadas | 3 |
How did the world change on September 11, 2001? While the events of that day may be more the product of shifting geopolitical formations than the cause, September 11 brings into focus the political functions of global media networks and their potential as conduits of world domination. In this context, Cartoon Network provides some insights and challenges for both media theory and the politics of the twenty-first century. World domination is a recurring theme on Cartoon Network in anime products such as Dragon Ball Z and Gundam Wing, in post-feminist products such as The Powerpuff Girls and Dexter's Laboratory, and in cross-over work such as Samurai Jack and, most intriguingly, Pinky and the Brain, where a super-smart lab rat and his stupid friend are constantly plotting to take over the world. The failure - on Cartoon Network at least - of all plans for world domination invites us to consider means of resistance to aspirational politics on a global scale
Anime · Geopolitics · Media studies · Political science · Politics · Sociology · Asian Culture and Media Studies · Computer Science · History · Japanese History and Culture · Law · Music History and Culture
| Velocidade de citação | historical |
|---|---|
| Altamente citado | Não |