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Upper Palaeolithic Installation Art

Topography, Distortion, Animation and Participation in the Production and Experience of Cantabrian Cave Art

Dados Bibliográficos

ID6044595
AutoresTakashi Sakamoto (0000-0002-8691-9872, autor correspondente), P Pettitt (0000-0002-6195-9376, Durham University), Roberto Ontañón (0000-0002-0504-3961)
Ano2020
Volume30
Fascículo4
Páginas665-688
Data de publicação2020-11-01
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoCambridge Archaeological Journal (JOURNAL)
Identificadores do periódicoISSN: 0959-7743 • E-ISSN: 1474-0540
EditoraCambridge University Press (CUP) (PUBLISHER)
DOI10.1017/s0959774320000153
OpenAlexW3026116997
IdiomaEN
Citações recebidas12
Referências citadas53

The physical nature of cave walls and its impact on Upper Palaeolithic image making and viewing has frequently been invoked in explanations about the function of cave art. The morphological features (convexities, concavities, cracks and ridges) are frequently incorporated into the representations of prey animals that dominate the art, and several studies have attempted to document the relationship between the cave wall and the art in a quantitative manner. One of the effects of such incorporation is that undulating walls will distort the appearance of images as viewers change their viewing position. Was this distortion deliberate or accidental? Until now, the phenomenon has not been investigated quantitatively. We address this here, analysing 54 Late Upper Palaeolithic animal images deriving from three Cantabrian caves, Covalanas, El Pendo and El Castillo. We introduce a novel use for photogrammetry and 3D modelling through documenting the morphology of these caves’ walls and establishing the specific relationship between the walls and the art created on them. Our observations suggest that Palaeolithic artists deliberately placed images on very specific topographies. The restricted nature of these choice decisions and the fact that the resulting distortions could have been avoided but were not suggest that the interaction between viewer, art and wall was integral to the way cave art functioned

Animation · Archaeology · Art · Cave · Photogrammetry · Remote sensing · Visual arts · 3D Surveying and Cultural Heritage · Computer Science · History · Maritime and Coastal Archaeology · Pleistocene-Era Hominins and Archaeology · Geology

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Obras citantes distintas12
Citações por ano2
Intervalo de citações2020 - 2026 (7)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 12
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