The backrooms and liminal spaces
Explorations of a digital urban legend
Dados Bibliográficos
| ID | 6443379 |
|---|---|
| Autores | Bradley E Wiggins (0000-0003-3500-1778, Webster Vienna Private University, autor correspondente) |
| Ano | 2024 |
| Volume | 27 |
| Fascículo | 8 |
| Páginas | 4729-4747 |
| Data de publicação | 2024-03-25 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | New Media & Society (JOURNAL) |
| Identificadores do periódico | ISSN: 1461-4448 • E-ISSN: 1461-7315 |
| Editora | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/14614448241238395 |
| OpenAlex | W4393149141 |
| Idioma | EN |
| Citações recebidas | 5 |
| Referências citadas | 24 |
Urban legends form an important part of socio-cultural narratives of shared fears and anxieties, and their presence online has developed similarly. This contribution explores the online urban legend the backrooms and examines its narrative construction offering possible reasons for the popularity and participatory aspect of the backrooms. Appearing on 4chan in May 2019, the backrooms represent an endless liminality. A diegetic analysis of 16 videos produced by Kane Parsons provides a sequential deconstruction of narrative elements within the backrooms, particularly the elements that exist within the fictional world of the narrative. A concurrent semiotic analysis examines the backrooms videos seen as an interrelated narrative. Narrative construction in the backrooms necessitates liminality alongside notions like video games, nostalgia, postmodern thought, and the vaporwave art/music aesthetic to reveal the backrooms as a digital chronotope . Findings reveal a clearer understanding of liminal spaces in the backrooms and relate how games and play address the narrative construction of the backrooms
Aesthetics · Art · Art history · Epistemology · Geography · Legend · Liminality · Media studies · Sociology · Media, Gender, and Advertising · Philosophy
The Vanishing Hitchhiker
The Anti-aesthetic
The Dialogic Imagination
Good Video Games and Good Learning
Narrative Fiction
Non-places
The Routledge Companion to Visual Organization
The Discursive Power of Memes in Digital Culture
Simulacra and Simulation
The Politics of Anti-Discourse
The Backrooms’
Click “Here” to Post a Comment
A structural model of liminal experience in tourism
Designing experiences in the age of human transformation
Haunted Halls
Bakhtin's Theory of the Literary Chronotope
Airports as liminal space
Vaporwave, or music optimised for abandoned malls
Chronotope of the Threshold in Gilgamesh
| Obras citantes distintas | 5 |
|---|---|
| Citações por ano | 5 |
| Intervalo de citações | 2025 - 2026 (2) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 5 |