Decolonizing the pocket monster
Smartphones, Pokémon Go and generational conflict in Malaysian Borneo
Dados Bibliográficos
| ID | 6443459 |
|---|---|
| Autores | Asmus Rungby (0000-0001-6627-1696, Yale University, autor correspondente), Priyanka Bala (0000-0001-8567-217X, UNIMAS, Malaysia) |
| Ano | 2023 |
| Volume | 27 |
| Fascículo | 2 |
| Páginas | 614-631 |
| Data de publicação | 2023-06-29 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | New Media & Society (JOURNAL) |
| Identificadores do periódico | ISSN: 1461-4448 • E-ISSN: 1461-7315 |
| Editora | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/14614448231181620 |
| OpenAlex | W4382559808 |
| Idioma | EN |
| Referências citadas | 61 |
This article analyzes the generational politics of smartphones in the Malaysian state of Sarawak in the context of Bornean history and contemporary Sarawakian political economy. We respond to a global north bias in the standing literature on smartphone media and suggest approaches to improve representation of global south perspectives. Concretely, we propose three programmatic maxims as a methodological guide to incorporate perspectives and concerns from the global south more fully. Drawing on long-term ethnographic research in Sarawak, we demonstrate the value of these suggestions by framing smartphones in the perspective of Bornean history as tools for maintaining instrumental social networks more than exchanging information across spatial disjunction. These tools are used differently by young urbanites and older rural populations. This leads us to show how Pokémon Go refracts generational conflicts by becoming the cultural touchstone of the changing political economic conditions of Malaysian urbanization
Aesthetics · Art · Economic geography · Economic growth · Ethnography · Framing (construction · Geography · Global South · Media studies · Monster · Perspective (graphical · Political science · Politics · Sociology · Urbanization · Visual arts · Anthropology · Asian Culture and Media Studies · Digital Games and Media · Gender, Feminism, and Media · History · Law
Technology of Empire
Decolonizing Democracy from Western Cognitive Imperialism
Noisy polymedia in urban Ghana
How “Japanese” Is Pokémon
Ambient Play
Empire and Communications
Media Imperialism
Borneo Studies in History, Society and Culture
Genealogies of Religion
Oh, no, Pokémon GO! Media panic and fear of mobility in news coverage of an augmented reality phenomenon
Critical interpretation of the Pokémon GO phenomenon
Involvement shield or social catalyst
The digital “lure”
The playeur and Pokémon Go
Pokémon GO
The hermeneutic circle of cellphone use
The emergent potential of mundane media
Dating gone mobile
Playful mobilities in the Global South
Social surveillance and Let’s Play
Gold, power, protest
Smartphone Use and Academic Performance
Smartphones as digital companions
Mobile voice communication and loneliness
Temporal ambivalences in smartphone use
Mobile and smartphone use in urban and rural India
Development’ as a Part of the Modern Myth
The Life of the Longhouse
Decolonizing energy
Rohingya diaspora online
Welcome to Cyberia
Encounters with Western media theory
Mobile Media in the Asia-Pacific
Gaming Cultures and Place in Asia-Pacific
The Decolonial Turn in Media Studies in Africa and the Global South
Communication as Culture, Revised Edition
The Impact of Urbanization on Family Structure
War, Wireless, and Empire
The Babbling Brookes
Imagining a Post-Development Era? Critical Thought, Development and Social Movements
The Sea Dayaks of Borneo before White Rajah Rule
Decolonizing Methodologies
Arab Women in the Field
A Borneo Journey Into Death
Assembling the Affective Field
Epistemic Disobedience, Independent Thought and Decolonial Freedom
To know or not to know? Practices of knowledge and ignorance among Bidayuhs in an 'impurely' Christian world
Migration, Imagination and Identity in Modern Sarawak
Coloniality and Modernity/Rationality
| Velocidade de citação | historical |
|---|---|
| Altamente citado | Não |