Producing intimacy in virtual reality
Dados Bibliográficos
| ID | 7150993 |
|---|---|
| Autores | Ragan Glover (0000-0002-7103-131X, University of Michigan), Ragan Glover-Rijkse (University of Michigan, autor correspondente) |
| Ano | 2025 |
| Volume | 31 |
| Fascículo | 2 |
| Páginas | 654-671 |
| Data de publicação | 2025-04-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Convergence The International Journal of Research into New Media Technologies (JOURNAL) |
| Identificadores do periódico | ISSN: 1354-8565 • E-ISSN: 1748-7382 |
| Editora | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/13548565241283437 |
| OpenAlex | W4402535286 |
| Idioma | EN |
| Referências citadas | 59 |
This article offers an autoethnographic account of the author’s experiences with facilitating relational intimacy in the Oculus Meta Quest 2 virtual reality (VR) platform. In doing so, it provides accounts of the author conversing, playing games, and watching movies with her relational partner. It also details the author’s user practices for contending with such issues as limited social and physical fidelity, functional limitations of the VR device, infrastructural failure, and data privacy. The discussion is organized into three inter-related sections: (1) intimate-affective experiences in VR, (2) the materialities of VR intimacy, and (3) the politics of VR intimacy. The article applies a critical materialist perspective to interrogate how VR environments might contribute to the production of intimate-affective experiences for some users. It demonstrates how these intimate-affective experiences are produced in coordination with the materialities and attendant politics of VR. The article concludes by suggesting that the politics of platforms and infrastructures become the politics of digitally mediated intimacy
Human–computer interaction · Sociology · Virtual reality · Cinema and Media Studies · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Psychology
Histoire de la sexualité, Tome I
Algorithms of Oppression
Autoethnography
Being There
Living Digitally
Mediating Precarity Through Mobile Apps
Touching at a Distance
Leak Early, Leak (More Than) Often
Reassessing the Facebook experiment
The challenge of absent presence
Communities of Play
Alone together
It's Complicated
The Ashgate Research Companion to Critical Geopolitics
Contiguous identities
Obsolescence – A review of the literature
Defining the Sensor Society
Leaky Apps and Data Shots
The walkthrough method
Unexpected expectations
The metaverse and how we’ll build it’
Inviting the stranger in
Virtual Intimacies
Mobile intimacy in an age of affective mobile media
Analysing podcast intimacy
Coming of Age in Second Life
Qualitative inquiry and research design
The Interpretation of Cultures
From hybrid space to dislocated space
Enacting intimacy and sociality at a distance in the Covid-19 crisis
Immersion and the illusion of presence in virtual reality
The interface of the future
Heartful Autoethnography
Smart cities and the banality of power
Technologies of Captivation
Revisiting the Privacy Paradox on Social Media With an Extended Privacy Calculus Model
Compulsory Heterosexuality and Lesbian Existence
Dude, You're a Fag
Desires at Play
Being in a mediated world
Liquid love? Dating apps, sex, relationships and the digital transformation of intimacy
Ethics in Autoethnography and Collaborative Autoethnography
Analyzing Analytic Autoethnography
Analytic Autoethnography
The Infrastructure of Intimacy
Intimacy
Intimations of everyday life
| Velocidade de citação | historical |
|---|---|
| Altamente citado | Não |