The Double-Edged Sword Effect of Flow Experience
Mediating Mechanisms and Protective Moderation of Reality Anchoring — Evidence from Chinese Short-Form Video Users
Dados Bibliográficos
| ID | 8136161 |
|---|---|
| Autores | Bin Chen (0000-0003-3287-934X, National Institute of Development Administration), Бин Чэн (0000-0003-3496-2876), Xuemei Sun (0000-0002-4501-7098, National Institute of Development Administration) |
| Ano | 2026 |
| Páginas | 921-931 |
| Data de publicação | 2026-01-05 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Journal of Cultural Analysis and Social Change (JOURNAL) |
| Identificadores do periódico | ISSN: 2589-1316 • E-ISSN: 2589-1316 |
| Editora | Brighteredge Press Resources (PUBLISHER) |
| DOI | 10.64753/jcasc.v11i1.3995 |
| OpenAlex | W7119535666 |
| Idioma | EN |
In the highly immersive interaction context of short-form video platforms, flow experience presents a dual facilitation-risk effect. However, existing research has primarily examined its role from a single perspective and lacks a systematic investigation of boundary conditions for protective psychological mechanisms. This study integrates flow theory, habit theory, and conservation of resources theory to develop a dual-pathway model linking flow experience to continuance usage behavior through parallel mediators. Reality anchoring is introduced as a protective moderating variable, and its buffering effects on risk pathways are tested. Based on a sample of Chinese short-form video users (N=857), results show that flow experience influences continuance usage behavior primarily through parallel mediators rather than direct effects (β = -0.039, p = 0.370). Reality anchoring selectively weakens the conversion of flow experience into digital escapism and excessive use (interaction β ranges from -0.126 to -0.128, p
Anchoring · Antecedent (behavioral psychology · Context (archaeology · Continuance · Flow (mathematics · Moderation · Perspective (graphical · Priming (agriculture · Flow Experience in Various Fields · Mind wandering and attention · Virtual Reality Applications and Impacts
| Velocidade de citação | historical |
|---|---|
| Altamente citado | Não |